|
My Project
|
Create descriptor for a physics actor. More...
#include <IParaPhysics.h>
Public Attributes | |
| PARAVECTOR3 | m_origin |
| Storage for the translation. | |
| PARAMATRIX3x3 | m_rotation |
| Storage for the rotation. | |
| float | m_mass |
| if mass is zero, it is a static mesh. | |
| short | m_group |
| group id | |
| short | m_mask |
| collision mask id, -1 to collide with all meshes. specify (-1 ^ m_group) to exclude collision of the same type. | |
| IParaPhysicsShape * | m_pShape |
| the collision shape of the actor. it should be the pointer returned by one of the CreateXXXShape() functions. | |
Create descriptor for a physics actor.
so that we can create it.
1.8.12