My Project
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Create descriptor for a physics actor. More...
#include <IParaPhysics.h>
Public Attributes | |
PARAVECTOR3 | m_origin |
Storage for the translation. | |
PARAMATRIX3x3 | m_rotation |
Storage for the rotation. | |
float | m_mass |
if mass is zero, it is a static mesh. | |
short | m_group |
group id | |
short | m_mask |
collision mask id, -1 to collide with all meshes. specify (-1 ^ m_group) to exclude collision of the same type. | |
IParaPhysicsShape * | m_pShape |
the collision shape of the actor. it should be the pointer returned by one of the CreateXXXShape() functions. | |
Create descriptor for a physics actor.
so that we can create it.