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DWORD | type |
| type see XREF_TYPE: 0 means the source object is a standard ParaX model.
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Matrix4 | localTransform |
| local transformation of the reference object in the parent model's local space
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Vector3 | origin |
| origin of the reference object in the parent model's local space, we can make this zero, and put into localTransform however, in some cases, we need the localTransform to be rotation and scaling matrix, and the origin to be the translation. More...
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DWORD | animID |
| default animation ID, typically 0
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DWORD | color |
| color of the model, currently not used.
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DWORD | reserved0 |
| followings are some reserved field for future use
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FLOAT | reserved1 |
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FLOAT | reserved2 |
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FLOAT | reserved3 |
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§ origin
Vector3 ParaEngine::ParaXRefObject::ParaXRefObject_Data::origin |
origin of the reference object in the parent model's local space, we can make this zero, and put into localTransform however, in some cases, we need the localTransform to be rotation and scaling matrix, and the origin to be the translation.
The documentation for this struct was generated from the following file: