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My Project
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particle render pass More...
#include <ParticleElement.h>
Public Member Functions | |
| ParticleRenderPass (CParticleElement *baseParticle) | |
| TextureEntity * | GetTexture () |
| bool | CheckParticle (CParticleElement *particle) |
| check if particle belongs to this render pass | |
| void | AddParticle (int nParticleIndex) |
| int32 | GetCount () const |
| int32 | GetMinIndex () const |
| int32 | GetMaxIndex () const |
| bool | IsPointTexture () const |
| bool | IsAlphaTested () const |
Public Attributes | |
| int32 | nMinIndex |
| int32 | nMaxIndex |
| int32 | nCount |
| bool | isPointTexture |
| bool | isAlphaTested |
| TextureEntity * | texture |
particle render pass
1.8.12