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ParaEngine::ParticleRenderPass Struct Reference

particle render pass More...

#include <ParticleElement.h>

Public Member Functions

 ParticleRenderPass (CParticleElement *baseParticle)
 
TextureEntityGetTexture ()
 
bool CheckParticle (CParticleElement *particle)
 check if particle belongs to this render pass
 
void AddParticle (int nParticleIndex)
 
int32 GetCount () const
 
int32 GetMinIndex () const
 
int32 GetMaxIndex () const
 
bool IsPointTexture () const
 
bool IsAlphaTested () const
 

Public Attributes

int32 nMinIndex
 
int32 nMaxIndex
 
int32 nCount
 
bool isPointTexture
 
bool isAlphaTested
 
TextureEntitytexture
 

Detailed Description

particle render pass


The documentation for this struct was generated from the following file: