My Project
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particle render pass More...
#include <ParticleElement.h>
Public Member Functions | |
ParticleRenderPass (CParticleElement *baseParticle) | |
TextureEntity * | GetTexture () |
bool | CheckParticle (CParticleElement *particle) |
check if particle belongs to this render pass | |
void | AddParticle (int nParticleIndex) |
int32 | GetCount () const |
int32 | GetMinIndex () const |
int32 | GetMaxIndex () const |
bool | IsPointTexture () const |
bool | IsAlphaTested () const |
Public Attributes | |
int32 | nMinIndex |
int32 | nMaxIndex |
int32 | nCount |
bool | isPointTexture |
bool | isAlphaTested |
TextureEntity * | texture |
particle render pass