My Project
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it stands for an object intersecting with a ray. More...
#include <SceneObjectPicking.h>
Public Member Functions | |
PickedObject (float fRayDist, float fMinObjExtent, CBaseObject *pObj) | |
bool | IsValid () |
Public Attributes | |
float | m_fRayDist |
approximated distance | |
float | m_fMinObjExtent |
the smallest value of the object's bounding box's extents | |
CBaseObject * | m_pObj |
it stands for an object intersecting with a ray.
it is used for ray picking.