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My Project
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it stands for an object intersecting with a ray. More...
#include <SceneObjectPicking.h>
Public Member Functions | |
| PickedObject (float fRayDist, float fMinObjExtent, CBaseObject *pObj) | |
| bool | IsValid () |
Public Attributes | |
| float | m_fRayDist |
| approximated distance | |
| float | m_fMinObjExtent |
| the smallest value of the object's bounding box's extents | |
| CBaseObject * | m_pObj |
it stands for an object intersecting with a ray.
it is used for ray picking.
1.8.12