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ParaEngine::PickedObject Struct Reference

it stands for an object intersecting with a ray. More...

#include <SceneObjectPicking.h>

Public Member Functions

 PickedObject (float fRayDist, float fMinObjExtent, CBaseObject *pObj)
 
bool IsValid ()
 

Public Attributes

float m_fRayDist
 approximated distance
 
float m_fMinObjExtent
 the smallest value of the object's bounding box's extents
 
CBaseObjectm_pObj
 

Detailed Description

it stands for an object intersecting with a ray.

it is used for ray picking.


The documentation for this struct was generated from the following file: