My Project
|
for post rendering Object. More...
#include <SceneState.h>
Public Member Functions | |
PostRenderObject (CBaseObject *pRenderObject, float fObjectToCameraDistance, int nOccluded=0) | |
create a new post render object. More... | |
bool | IsOccluded () const |
return true if occluded | |
Public Attributes | |
float | m_fObjectToCameraDistance |
CBaseObject * | m_pRenderObject |
int | m_nOccluded |
whether this object is occluded. default to 0, which means undetermined. | |
for post rendering Object.
such is usually for solid object, which will be drawn from front to back according to its object-camera distance
ParaEngine::PostRenderObject::PostRenderObject | ( | CBaseObject * | pRenderObject, |
float | fObjectToCameraDistance, | ||
int | nOccluded = 0 |
||
) |
create a new post render object.
The Object surface to camera distance will be automatically computed. create a new post render object with the Object surface to camera distance.