My Project
|
for post rendering Object. More...
#include <SceneState.h>
Public Member Functions | |
PostRenderObjectWeakPtr (CBaseObject *pRenderObject, float fObjectToCameraDistance, int nOccluded=0) | |
create a new post render object with the Object surface to camera distance. More... | |
bool | IsOccluded () const |
return true if occluded | |
Public Attributes | |
float | m_fObjectToCameraDistance |
CBaseObject::WeakPtr_type | m_pRenderObject |
int | m_nOccluded |
whether this object is occluded. default to 0, which means undetermined. | |
for post rendering Object.
such is usually for solid object, which will be drawn from front to back according to its object-camera distance
|
inline |
create a new post render object with the Object surface to camera distance.