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My Project
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for post rendering Object. More...
#include <SceneState.h>
Public Member Functions | |
| PostRenderObjectWeakPtr (CBaseObject *pRenderObject, float fObjectToCameraDistance, int nOccluded=0) | |
| create a new post render object with the Object surface to camera distance. More... | |
| bool | IsOccluded () const |
| return true if occluded | |
Public Attributes | |
| float | m_fObjectToCameraDistance |
| CBaseObject::WeakPtr_type | m_pRenderObject |
| int | m_nOccluded |
| whether this object is occluded. default to 0, which means undetermined. | |
for post rendering Object.
such is usually for solid object, which will be drawn from front to back according to its object-camera distance
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inline |
create a new post render object with the Object surface to camera distance.
1.8.12