| AddChildAttributeObject(IAttributeFields *pChild, int nRowIndex=-1, int nColumnIndex=0) | ParaEngine::IAttributeFields | virtual |
| AddDynamicField(const std::string &sName, ATTRIBUTE_FIELDTYPE dwType) | ParaEngine::IAttributeFields | virtual |
| AddParticleSystem(ParticleSystem *ps) | ParaEngine::SceneState | |
| addref() const | ParaEngine::CRefCounted | inline |
| AddToAutoReleasePool() | ParaEngine::CRefCounted | |
| AddToDeferredLightPool(CLightObject *lightObject) (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
| ATTRIBUTE_DEFINE_CLASS(SceneState) (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
| ATTRIBUTE_METHOD(IAttributeFields, PrintObject_s) (defined in ParaEngine::IAttributeFields) | ParaEngine::IAttributeFields | inline |
| ATTRIBUTE_METHOD(IAttributeFields, AddRef_s) (defined in ParaEngine::IAttributeFields) | ParaEngine::IAttributeFields | inline |
| ATTRIBUTE_METHOD(IAttributeFields, Release_s) (defined in ParaEngine::IAttributeFields) | ParaEngine::IAttributeFields | inline |
| ATTRIBUTE_METHOD1(SceneState, GetCurrentRenderPipeline_s, int *) (defined in ParaEngine::SceneState) | ParaEngine::SceneState | inline |
| ATTRIBUTE_METHOD1(SceneState, SetCurrentRenderPipeline_s, int) (defined in ParaEngine::SceneState) | ParaEngine::SceneState | inline |
| ATTRIBUTE_METHOD1(SceneState, GetRenderState_s, int *) (defined in ParaEngine::SceneState) | ParaEngine::SceneState | inline |
| ATTRIBUTE_METHOD1(SceneState, SetRenderState_s, int) (defined in ParaEngine::SceneState) | ParaEngine::SceneState | inline |
| ATTRIBUTE_METHOD1(SceneState, GetCameraToCurObjectDistance_s, float *) (defined in ParaEngine::SceneState) | ParaEngine::SceneState | inline |
| ATTRIBUTE_METHOD1(SceneState, SetCameraToCurObjectDistance_s, float) (defined in ParaEngine::SceneState) | ParaEngine::SceneState | inline |
| ATTRIBUTE_METHOD1(SceneState, GetGlobalTime_s, int *) (defined in ParaEngine::SceneState) | ParaEngine::SceneState | inline |
| ATTRIBUTE_METHOD1(SceneState, SetGlobalTime_s, int) (defined in ParaEngine::SceneState) | ParaEngine::SceneState | inline |
| ATTRIBUTE_METHOD1(IAttributeFields, GetName_s, const char **) (defined in ParaEngine::IAttributeFields) | ParaEngine::IAttributeFields | inline |
| ATTRIBUTE_METHOD1(IAttributeFields, SetName_s, const char *) (defined in ParaEngine::IAttributeFields) | ParaEngine::IAttributeFields | inline |
| ATTRIBUTE_METHOD1(IAttributeFields, GetRefCount_s, int *) (defined in ParaEngine::IAttributeFields) | ParaEngine::IAttributeFields | inline |
| ATTRIBUTE_METHOD1(IAttributeFields, SetTime_s, int) (defined in ParaEngine::IAttributeFields) | ParaEngine::IAttributeFields | inline |
| ATTRIBUTE_METHOD1(IAttributeFields, GetTime_s, int *) (defined in ParaEngine::IAttributeFields) | ParaEngine::IAttributeFields | inline |
| BillBoardInfo() (defined in ParaEngine::SceneState) | ParaEngine::SceneState | inline |
| bIsBatchRender | ParaEngine::SceneState | |
| CheckAddRenderCount(int nRenderImportance) | ParaEngine::SceneState | |
| Cleanup() | ParaEngine::SceneState | |
| CleanupSceneState() | ParaEngine::SceneState | |
| Clone(IObject *obj) const | ParaEngine::IObject | virtual |
| Clone() const | ParaEngine::IObject | virtual |
| CreateAttributeClass() | ParaEngine::IAttributeFields | protectedvirtual |
| CRefCounted() (defined in ParaEngine::CRefCounted) | ParaEngine::CRefCounted | protected |
| CurrentStage (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
| DeleteDeviceObjects() (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
| delref() const | ParaEngine::CRefCounted | inline |
| dTimeDelta | ParaEngine::SceneState | |
| EnableGlobalLOD(bool val) (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
| EnableLocalMaterial(bool bEnable=true) | ParaEngine::SceneState | |
| Equals(const IObject *obj) const | ParaEngine::IObject | virtual |
| fAlphaFactor | ParaEngine::SceneState | |
| FindObject(T &renderlist, CBaseObject *pObject) (defined in ParaEngine::SceneState) | ParaEngine::SceneState | inline |
| fViewCullingRadius (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
| GetAttributeClass() | ParaEngine::IAttributeFields | |
| GetAttributeClassDescription() | ParaEngine::IAttributeFields | inlinevirtual |
| GetAttributeClassID() | ParaEngine::IAttributeFields | virtual |
| GetAttributeClassID_s(IAttributeFields *cls, int *p1) (defined in ParaEngine::IAttributeFields) | ParaEngine::IAttributeFields | inlinestatic |
| GetAttributeClassName() | ParaEngine::IAttributeFields | inlinevirtual |
| GetAttributeClassName_s(IAttributeFields *cls, const char **p1) (defined in ParaEngine::IAttributeFields) | ParaEngine::IAttributeFields | inlinestatic |
| GetBatchedElementDrawer() | ParaEngine::SceneState | |
| GetCamera() | ParaEngine::SceneState | |
| GetCameraToCurObjectDistance() | ParaEngine::SceneState | |
| GetChildAttributeColumnCount() | ParaEngine::IAttributeFields | virtual |
| GetChildAttributeObject(int nRowIndex, int nColumnIndex=0) (defined in ParaEngine::IAttributeFields) | ParaEngine::IAttributeFields | virtual |
| GetChildAttributeObject(const std::string &sName) | ParaEngine::IAttributeFields | virtual |
| GetChildAttributeObjectCount(int nColumnIndex=0) | ParaEngine::IAttributeFields | virtual |
| GetCurrentLightStrength() | ParaEngine::SceneState | |
| GetCurrentMaterial() | ParaEngine::SceneState | |
| GetCurrentRenderPipeline() const | ParaEngine::SceneState | |
| GetCurrentSceneObject() | ParaEngine::SceneState | |
| GetDynamicAttributes(bool bCreateIfNotExist=false) (defined in ParaEngine::IAttributeFields) | ParaEngine::IAttributeFields | protectedvirtual |
| GetDynamicField(const std::string &sName) | ParaEngine::IAttributeFields | virtual |
| GetDynamicField(int nIndex) | ParaEngine::IAttributeFields | virtual |
| GetDynamicFieldCount() | ParaEngine::IAttributeFields | virtual |
| GetDynamicFieldNameByIndex(int nIndex) | ParaEngine::IAttributeFields | virtual |
| GetFaceGroups() | ParaEngine::SceneState | |
| GetGlobalMaterial() | ParaEngine::SceneState | |
| GetGlobalTime() | ParaEngine::SceneState | |
| GetIdentifier() (defined in ParaEngine::IAttributeFields) | ParaEngine::IAttributeFields | virtual |
| GetLocalMaterial() | ParaEngine::SceneState | |
| GetRefCount() const | ParaEngine::CRefCounted | inline |
| GetRenderDevice() (defined in ParaEngine::SceneState) | ParaEngine::SceneState | inline |
| GetRenderFrameCount() | ParaEngine::SceneState | inline |
| GetRenderState() const (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
| GetScene() (defined in ParaEngine::SceneState) | ParaEngine::SceneState | inline |
| GetShadowMapCameraToCurObjectDistance() | ParaEngine::SceneState | |
| GetTime() | ParaEngine::IAttributeFields | virtual |
| GetType() const (defined in ParaEngine::IObject) | ParaEngine::IObject | inlinevirtual |
| GetValidationMessage() | ParaEngine::IAttributeFields | inlinevirtual |
| GetWeakReference() | ParaEngine::IObject | |
| HasLocalMaterial() | ParaEngine::SceneState | |
| IAttributeFields(void) (defined in ParaEngine::IAttributeFields) | ParaEngine::IAttributeFields | |
| InitDeviceObjects() (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
| InstallFields(CAttributeClass *pClass, bool bOverride) | ParaEngine::SceneState | virtual |
| InvalidateDeviceObjects() (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
| InvokeEditor(int nFieldID, const std::string &sParameters) | ParaEngine::IAttributeFields | inlinevirtual |
| IsDeferredShading() const | ParaEngine::SceneState | |
| IsGlobalLODEnabled() const (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
| IsIgnoreTransparent() | ParaEngine::SceneState | inline |
| IsLODEnabled() | ParaEngine::SceneState | |
| IsModified() | ParaEngine::IAttributeFields | inlinevirtual |
| IsShadowPass() | ParaEngine::SceneState | |
| LButton enum value (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
| List_AlphaPostRenderObject_Type typedef (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
| List_CSpriteObjectPtr_Type typedef (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
| List_HeadOnRenderObject_Type typedef (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
| List_LightObject_Type typedef (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
| List_ParticleSystemPtr_Type typedef (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
| List_PostRenderObject_Type typedef (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
| listBoundingBox (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
| listDeferredLightObjects (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
| listHeadonDisplayObject (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
| listOwnerDrawObjs (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
| listParticleSystems (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
| listPortals (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
| listPostRenderingObjects | ParaEngine::SceneState | |
| listPRBiped | ParaEngine::SceneState | |
| listPRMissiles (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
| listPRSmallObject | ParaEngine::SceneState | |
| listPRSolidObject | ParaEngine::SceneState | |
| listPRTransparentBiped | ParaEngine::SceneState | |
| listPRTransparentObject | ParaEngine::SceneState | |
| listSelections (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
| listShadowCasters (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
| listShadowReceivers (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
| listZones (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
| LoadDynamicFieldsFromString(const std::string &input) | ParaEngine::IAttributeFields | virtual |
| m_bCameraMoved (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
| m_bDeferredShading | ParaEngine::SceneState | |
| m_bEnableTranslucentFaceSorting | ParaEngine::SceneState | |
| m_bGlobalLOD (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
| m_BillBoardInfo | ParaEngine::SceneState | |
| m_bOuterWorldZoneVisible (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
| m_bSkipOcean (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
| m_bSkipSky (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
| m_bSkipTerrain (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
| m_bUseLocalMaterial (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
| m_curLightStrength | ParaEngine::SceneState | |
| m_dwD3D_CULLMODE | ParaEngine::SceneState | |
| m_matGlobalMaterial | ParaEngine::SceneState | |
| m_matLocalMaterial (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
| m_MaxRenderCount | ParaEngine::SceneState | |
| m_nCurRenderGroup | ParaEngine::SceneState | |
| m_nCurrentRenderPipeline | ParaEngine::SceneState | |
| m_nOccluded | ParaEngine::SceneState | |
| m_nRenderCount | ParaEngine::SceneState | |
| m_pCurrentEffect | ParaEngine::SceneState | |
| m_pd3dDevice (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
| m_pScene | ParaEngine::SceneState | |
| m_refcount (defined in ParaEngine::CRefCounted) | ParaEngine::CRefCounted | mutableprotected |
| m_RenderCount | ParaEngine::SceneState | |
| m_SortedFaceGroups | ParaEngine::SceneState | |
| m_weak_reference (defined in ParaEngine::IObject) | ParaEngine::IObject | protected |
| mxProj | ParaEngine::SceneState | |
| mxView (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
| None enum value (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
| OpenWithDefaultEditor(const char *sFilename, bool bWaitOnReturn=false) | ParaEngine::IAttributeFields | static |
| pAssetManager | ParaEngine::SceneState | |
| pGUIState | ParaEngine::SceneState | |
| PrintObject() | ParaEngine::IAttributeFields | |
| ProcessingStage enum name | ParaEngine::SceneState | |
| ProcessObjectEvent(const ObjectEvent &event) | ParaEngine::IObject | inlinevirtual |
| pTouchedObject | ParaEngine::SceneState | |
| QueryObject(int nObjectType) | ParaEngine::IAttributeFields | virtual |
| QueryObjectByName(const std::string &sObjectType) | ParaEngine::IAttributeFields | virtual |
| RButton enum value (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
| Release() (defined in ParaEngine::CRefCounted) | ParaEngine::CRefCounted | virtual |
| RemoveAllDynamicFields() | ParaEngine::IAttributeFields | virtual |
| ResetField(int nFieldID) | ParaEngine::IAttributeFields | inlinevirtual |
| RestoreDeviceObjects() (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
| SaveDynamicFieldsToString(std::string &output) | ParaEngine::IAttributeFields | virtual |
| SceneState(IScene *pScene=NULL) (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
| SetBatchedElementDrawer(IBatchedElementDraw *pDebugDraw) | ParaEngine::SceneState | |
| SetCameraToCurObjectDistance(float fDist) | ParaEngine::SceneState | |
| SetCurrentRenderPipeline(int val) | ParaEngine::SceneState | |
| SetCurrentSceneObject(CBaseObject *pObj) | ParaEngine::SceneState | |
| SetDeferredShading(bool val) | ParaEngine::SceneState | |
| SetDynamicField(const std::string &sName, const CVariable &value) | ParaEngine::IAttributeFields | virtual |
| SetGlobalTime(int nGlobalTime) (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
| SetIdentifier(const std::string &sID) (defined in ParaEngine::IAttributeFields) | ParaEngine::IAttributeFields | virtual |
| SetIgnoreTransparent(bool bIgnore) (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
| SetMaxRenderCount(int nRenderImportance, int nCount) | ParaEngine::SceneState | |
| SetModified(bool bModified) | ParaEngine::IAttributeFields | inlinevirtual |
| SetRenderState(SceneStateRenderState val) (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
| SetShadowMapCameraToCurObjectDistance(float fDist) | ParaEngine::SceneState | |
| SetShadowPass(bool bShadowPass) | ParaEngine::SceneState | |
| SetTime(int nTime) (defined in ParaEngine::IAttributeFields) | ParaEngine::IAttributeFields | virtual |
| stage_AdvanceGUI enum value (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
| stage_AdvanceScene enum value (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
| stage_AISimulator enum value (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
| stage_EnvironmentSim enum value (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
| stage_framemove enum value (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
| stage_RootGUIAnimate enum value (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
| stage_RootSceneAnimate enum value (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
| stage_SetCamera enum value (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
| stage_UserInputHandling enum value (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
| ToString() const (defined in ParaEngine::IObject) | ParaEngine::IObject | virtual |
| TOUCH_METHOD enum name (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
| touchMethod (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
| ValidateFields() | ParaEngine::IAttributeFields | inlinevirtual |
| vEye | ParaEngine::SceneState | |
| vLookAt | ParaEngine::SceneState | |
| WeakPtr_type typedef (defined in ParaEngine::IAttributeFields) | ParaEngine::IAttributeFields | |
| ~CRefCounted() (defined in ParaEngine::CRefCounted) | ParaEngine::CRefCounted | protectedvirtual |
| ~IAttributeFields(void) (defined in ParaEngine::IAttributeFields) | ParaEngine::IAttributeFields | virtual |
| ~IObject() (defined in ParaEngine::IObject) | ParaEngine::IObject | protectedvirtual |