AddChildAttributeObject(IAttributeFields *pChild, int nRowIndex=-1, int nColumnIndex=0) | ParaEngine::IAttributeFields | virtual |
AddDynamicField(const std::string &sName, ATTRIBUTE_FIELDTYPE dwType) | ParaEngine::IAttributeFields | virtual |
AddParticleSystem(ParticleSystem *ps) | ParaEngine::SceneState | |
addref() const | ParaEngine::CRefCounted | inline |
AddToAutoReleasePool() | ParaEngine::CRefCounted | |
AddToDeferredLightPool(CLightObject *lightObject) (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
ATTRIBUTE_DEFINE_CLASS(SceneState) (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
ATTRIBUTE_METHOD(IAttributeFields, PrintObject_s) (defined in ParaEngine::IAttributeFields) | ParaEngine::IAttributeFields | inline |
ATTRIBUTE_METHOD(IAttributeFields, AddRef_s) (defined in ParaEngine::IAttributeFields) | ParaEngine::IAttributeFields | inline |
ATTRIBUTE_METHOD(IAttributeFields, Release_s) (defined in ParaEngine::IAttributeFields) | ParaEngine::IAttributeFields | inline |
ATTRIBUTE_METHOD1(SceneState, GetCurrentRenderPipeline_s, int *) (defined in ParaEngine::SceneState) | ParaEngine::SceneState | inline |
ATTRIBUTE_METHOD1(SceneState, SetCurrentRenderPipeline_s, int) (defined in ParaEngine::SceneState) | ParaEngine::SceneState | inline |
ATTRIBUTE_METHOD1(SceneState, GetRenderState_s, int *) (defined in ParaEngine::SceneState) | ParaEngine::SceneState | inline |
ATTRIBUTE_METHOD1(SceneState, SetRenderState_s, int) (defined in ParaEngine::SceneState) | ParaEngine::SceneState | inline |
ATTRIBUTE_METHOD1(SceneState, GetCameraToCurObjectDistance_s, float *) (defined in ParaEngine::SceneState) | ParaEngine::SceneState | inline |
ATTRIBUTE_METHOD1(SceneState, SetCameraToCurObjectDistance_s, float) (defined in ParaEngine::SceneState) | ParaEngine::SceneState | inline |
ATTRIBUTE_METHOD1(SceneState, GetGlobalTime_s, int *) (defined in ParaEngine::SceneState) | ParaEngine::SceneState | inline |
ATTRIBUTE_METHOD1(SceneState, SetGlobalTime_s, int) (defined in ParaEngine::SceneState) | ParaEngine::SceneState | inline |
ATTRIBUTE_METHOD1(IAttributeFields, GetName_s, const char **) (defined in ParaEngine::IAttributeFields) | ParaEngine::IAttributeFields | inline |
ATTRIBUTE_METHOD1(IAttributeFields, SetName_s, const char *) (defined in ParaEngine::IAttributeFields) | ParaEngine::IAttributeFields | inline |
ATTRIBUTE_METHOD1(IAttributeFields, GetRefCount_s, int *) (defined in ParaEngine::IAttributeFields) | ParaEngine::IAttributeFields | inline |
ATTRIBUTE_METHOD1(IAttributeFields, SetTime_s, int) (defined in ParaEngine::IAttributeFields) | ParaEngine::IAttributeFields | inline |
ATTRIBUTE_METHOD1(IAttributeFields, GetTime_s, int *) (defined in ParaEngine::IAttributeFields) | ParaEngine::IAttributeFields | inline |
BillBoardInfo() (defined in ParaEngine::SceneState) | ParaEngine::SceneState | inline |
bIsBatchRender | ParaEngine::SceneState | |
CheckAddRenderCount(int nRenderImportance) | ParaEngine::SceneState | |
Cleanup() | ParaEngine::SceneState | |
CleanupSceneState() | ParaEngine::SceneState | |
Clone(IObject *obj) const | ParaEngine::IObject | virtual |
Clone() const | ParaEngine::IObject | virtual |
CreateAttributeClass() | ParaEngine::IAttributeFields | protectedvirtual |
CRefCounted() (defined in ParaEngine::CRefCounted) | ParaEngine::CRefCounted | protected |
CurrentStage (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
DeleteDeviceObjects() (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
delref() const | ParaEngine::CRefCounted | inline |
dTimeDelta | ParaEngine::SceneState | |
EnableGlobalLOD(bool val) (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
EnableLocalMaterial(bool bEnable=true) | ParaEngine::SceneState | |
Equals(const IObject *obj) const | ParaEngine::IObject | virtual |
fAlphaFactor | ParaEngine::SceneState | |
FindObject(T &renderlist, CBaseObject *pObject) (defined in ParaEngine::SceneState) | ParaEngine::SceneState | inline |
fViewCullingRadius (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
GetAttributeClass() | ParaEngine::IAttributeFields | |
GetAttributeClassDescription() | ParaEngine::IAttributeFields | inlinevirtual |
GetAttributeClassID() | ParaEngine::IAttributeFields | virtual |
GetAttributeClassID_s(IAttributeFields *cls, int *p1) (defined in ParaEngine::IAttributeFields) | ParaEngine::IAttributeFields | inlinestatic |
GetAttributeClassName() | ParaEngine::IAttributeFields | inlinevirtual |
GetAttributeClassName_s(IAttributeFields *cls, const char **p1) (defined in ParaEngine::IAttributeFields) | ParaEngine::IAttributeFields | inlinestatic |
GetBatchedElementDrawer() | ParaEngine::SceneState | |
GetCamera() | ParaEngine::SceneState | |
GetCameraToCurObjectDistance() | ParaEngine::SceneState | |
GetChildAttributeColumnCount() | ParaEngine::IAttributeFields | virtual |
GetChildAttributeObject(int nRowIndex, int nColumnIndex=0) (defined in ParaEngine::IAttributeFields) | ParaEngine::IAttributeFields | virtual |
GetChildAttributeObject(const std::string &sName) | ParaEngine::IAttributeFields | virtual |
GetChildAttributeObjectCount(int nColumnIndex=0) | ParaEngine::IAttributeFields | virtual |
GetCurrentLightStrength() | ParaEngine::SceneState | |
GetCurrentMaterial() | ParaEngine::SceneState | |
GetCurrentRenderPipeline() const | ParaEngine::SceneState | |
GetCurrentSceneObject() | ParaEngine::SceneState | |
GetDynamicAttributes(bool bCreateIfNotExist=false) (defined in ParaEngine::IAttributeFields) | ParaEngine::IAttributeFields | protectedvirtual |
GetDynamicField(const std::string &sName) | ParaEngine::IAttributeFields | virtual |
GetDynamicField(int nIndex) | ParaEngine::IAttributeFields | virtual |
GetDynamicFieldCount() | ParaEngine::IAttributeFields | virtual |
GetDynamicFieldNameByIndex(int nIndex) | ParaEngine::IAttributeFields | virtual |
GetFaceGroups() | ParaEngine::SceneState | |
GetGlobalMaterial() | ParaEngine::SceneState | |
GetGlobalTime() | ParaEngine::SceneState | |
GetIdentifier() (defined in ParaEngine::IAttributeFields) | ParaEngine::IAttributeFields | virtual |
GetLocalMaterial() | ParaEngine::SceneState | |
GetRefCount() const | ParaEngine::CRefCounted | inline |
GetRenderDevice() (defined in ParaEngine::SceneState) | ParaEngine::SceneState | inline |
GetRenderFrameCount() | ParaEngine::SceneState | inline |
GetRenderState() const (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
GetScene() (defined in ParaEngine::SceneState) | ParaEngine::SceneState | inline |
GetShadowMapCameraToCurObjectDistance() | ParaEngine::SceneState | |
GetTime() | ParaEngine::IAttributeFields | virtual |
GetType() const (defined in ParaEngine::IObject) | ParaEngine::IObject | inlinevirtual |
GetValidationMessage() | ParaEngine::IAttributeFields | inlinevirtual |
GetWeakReference() | ParaEngine::IObject | |
HasLocalMaterial() | ParaEngine::SceneState | |
IAttributeFields(void) (defined in ParaEngine::IAttributeFields) | ParaEngine::IAttributeFields | |
InitDeviceObjects() (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
InstallFields(CAttributeClass *pClass, bool bOverride) | ParaEngine::SceneState | virtual |
InvalidateDeviceObjects() (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
InvokeEditor(int nFieldID, const std::string &sParameters) | ParaEngine::IAttributeFields | inlinevirtual |
IsDeferredShading() const | ParaEngine::SceneState | |
IsGlobalLODEnabled() const (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
IsIgnoreTransparent() | ParaEngine::SceneState | inline |
IsLODEnabled() | ParaEngine::SceneState | |
IsModified() | ParaEngine::IAttributeFields | inlinevirtual |
IsShadowPass() | ParaEngine::SceneState | |
LButton enum value (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
List_AlphaPostRenderObject_Type typedef (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
List_CSpriteObjectPtr_Type typedef (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
List_HeadOnRenderObject_Type typedef (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
List_LightObject_Type typedef (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
List_ParticleSystemPtr_Type typedef (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
List_PostRenderObject_Type typedef (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
listBoundingBox (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
listDeferredLightObjects (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
listHeadonDisplayObject (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
listOwnerDrawObjs (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
listParticleSystems (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
listPortals (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
listPostRenderingObjects | ParaEngine::SceneState | |
listPRBiped | ParaEngine::SceneState | |
listPRMissiles (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
listPRSmallObject | ParaEngine::SceneState | |
listPRSolidObject | ParaEngine::SceneState | |
listPRTransparentBiped | ParaEngine::SceneState | |
listPRTransparentObject | ParaEngine::SceneState | |
listSelections (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
listShadowCasters (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
listShadowReceivers (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
listZones (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
LoadDynamicFieldsFromString(const std::string &input) | ParaEngine::IAttributeFields | virtual |
m_bCameraMoved (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
m_bDeferredShading | ParaEngine::SceneState | |
m_bEnableTranslucentFaceSorting | ParaEngine::SceneState | |
m_bGlobalLOD (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
m_BillBoardInfo | ParaEngine::SceneState | |
m_bOuterWorldZoneVisible (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
m_bSkipOcean (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
m_bSkipSky (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
m_bSkipTerrain (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
m_bUseLocalMaterial (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
m_curLightStrength | ParaEngine::SceneState | |
m_dwD3D_CULLMODE | ParaEngine::SceneState | |
m_matGlobalMaterial | ParaEngine::SceneState | |
m_matLocalMaterial (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
m_MaxRenderCount | ParaEngine::SceneState | |
m_nCurRenderGroup | ParaEngine::SceneState | |
m_nCurrentRenderPipeline | ParaEngine::SceneState | |
m_nOccluded | ParaEngine::SceneState | |
m_nRenderCount | ParaEngine::SceneState | |
m_pCurrentEffect | ParaEngine::SceneState | |
m_pd3dDevice (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
m_pScene | ParaEngine::SceneState | |
m_refcount (defined in ParaEngine::CRefCounted) | ParaEngine::CRefCounted | mutableprotected |
m_RenderCount | ParaEngine::SceneState | |
m_SortedFaceGroups | ParaEngine::SceneState | |
m_weak_reference (defined in ParaEngine::IObject) | ParaEngine::IObject | protected |
mxProj | ParaEngine::SceneState | |
mxView (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
None enum value (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
OpenWithDefaultEditor(const char *sFilename, bool bWaitOnReturn=false) | ParaEngine::IAttributeFields | static |
pAssetManager | ParaEngine::SceneState | |
pGUIState | ParaEngine::SceneState | |
PrintObject() | ParaEngine::IAttributeFields | |
ProcessingStage enum name | ParaEngine::SceneState | |
ProcessObjectEvent(const ObjectEvent &event) | ParaEngine::IObject | inlinevirtual |
pTouchedObject | ParaEngine::SceneState | |
QueryObject(int nObjectType) | ParaEngine::IAttributeFields | virtual |
QueryObjectByName(const std::string &sObjectType) | ParaEngine::IAttributeFields | virtual |
RButton enum value (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
Release() (defined in ParaEngine::CRefCounted) | ParaEngine::CRefCounted | virtual |
RemoveAllDynamicFields() | ParaEngine::IAttributeFields | virtual |
ResetField(int nFieldID) | ParaEngine::IAttributeFields | inlinevirtual |
RestoreDeviceObjects() (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
SaveDynamicFieldsToString(std::string &output) | ParaEngine::IAttributeFields | virtual |
SceneState(IScene *pScene=NULL) (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
SetBatchedElementDrawer(IBatchedElementDraw *pDebugDraw) | ParaEngine::SceneState | |
SetCameraToCurObjectDistance(float fDist) | ParaEngine::SceneState | |
SetCurrentRenderPipeline(int val) | ParaEngine::SceneState | |
SetCurrentSceneObject(CBaseObject *pObj) | ParaEngine::SceneState | |
SetDeferredShading(bool val) | ParaEngine::SceneState | |
SetDynamicField(const std::string &sName, const CVariable &value) | ParaEngine::IAttributeFields | virtual |
SetGlobalTime(int nGlobalTime) (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
SetIdentifier(const std::string &sID) (defined in ParaEngine::IAttributeFields) | ParaEngine::IAttributeFields | virtual |
SetIgnoreTransparent(bool bIgnore) (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
SetMaxRenderCount(int nRenderImportance, int nCount) | ParaEngine::SceneState | |
SetModified(bool bModified) | ParaEngine::IAttributeFields | inlinevirtual |
SetRenderState(SceneStateRenderState val) (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
SetShadowMapCameraToCurObjectDistance(float fDist) | ParaEngine::SceneState | |
SetShadowPass(bool bShadowPass) | ParaEngine::SceneState | |
SetTime(int nTime) (defined in ParaEngine::IAttributeFields) | ParaEngine::IAttributeFields | virtual |
stage_AdvanceGUI enum value (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
stage_AdvanceScene enum value (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
stage_AISimulator enum value (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
stage_EnvironmentSim enum value (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
stage_framemove enum value (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
stage_RootGUIAnimate enum value (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
stage_RootSceneAnimate enum value (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
stage_SetCamera enum value (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
stage_UserInputHandling enum value (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
ToString() const (defined in ParaEngine::IObject) | ParaEngine::IObject | virtual |
TOUCH_METHOD enum name (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
touchMethod (defined in ParaEngine::SceneState) | ParaEngine::SceneState | |
ValidateFields() | ParaEngine::IAttributeFields | inlinevirtual |
vEye | ParaEngine::SceneState | |
vLookAt | ParaEngine::SceneState | |
WeakPtr_type typedef (defined in ParaEngine::IAttributeFields) | ParaEngine::IAttributeFields | |
~CRefCounted() (defined in ParaEngine::CRefCounted) | ParaEngine::CRefCounted | protectedvirtual |
~IAttributeFields(void) (defined in ParaEngine::IAttributeFields) | ParaEngine::IAttributeFields | virtual |
~IObject() (defined in ParaEngine::IObject) | ParaEngine::IObject | protectedvirtual |