My Project
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for animated texture More...
#include <TextureEntity.h>
Public Attributes | |
float | m_fFPS |
default value is 15 | |
int | m_nFrameCount |
int | m_nCurrentFrameIndex |
bool | m_bAutoAnimation |
if true, the animation texture will be automatically animated. | |
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int | m_width |
int | m_height |
enum ParaEngine::TextureEntity::TextureInfo::TEXTURE_FORMAT | m_format |
enum ParaEngine::TextureEntity::TextureInfo::SUB_TYPE | m_subtype |
Additional Inherited Members | |
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enum | TEXTURE_FORMAT { FMT_A8R8G8B8, FMT_ALPHA8, FMT_X8R8G8B8, FMT_UNKNOWN } |
enum | SUB_TYPE { TYPE_SCREENSIZE, TYPE_UNKNOWN } |
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TextureInfo (int width, int height, TEXTURE_FORMAT format, SUB_TYPE subtype) | |
TextureInfo (const TextureInfo &t) | |
TEXTURE_FORMAT | GetFormat () const |
int | GetHeight () const |
int | GetWidth () const |
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static const TextureInfo | Empty |
for animated texture