My Project
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it represents a texture batch of many triangles. More...
#include <TerrainBuffer.h>
Public Attributes | |
int | nStartIndex |
the index of the first triangle vertex in the m_pVertexBuffer buffer. More... | |
int | nNumTriangles |
The total number of triangles in this group. More... | |
it represents a texture batch of many triangles.
int ParaTerrain::TextureGroup::nNumTriangles |
The total number of triangles in this group.
int ParaTerrain::TextureGroup::nStartIndex |
the index of the first triangle vertex in the m_pVertexBuffer buffer.