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Chess
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The Node structure is what makes up the tree of game states/moves traversed within Agent. More...
#include <agent.h>

Public Member Functions | |
| Node (Chessboard state, std::pair< int, int > move) | |
| void | reset_tree_recursive () |
| clears out the tree created for the previous move's game state recursively | |
Public Attributes | |
| Chessboard | board_state |
| std::pair< int, int > | move |
| int | score |
| std::vector< Node * > | children |
1.8.13