#include <ActorProtocol.h>
§ Release()
void Message::Release |
( |
| ) |
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§ Reply()
bool Message::Reply |
( |
int |
sig, |
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void * |
data = nullptr , |
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size_t |
size = 0 |
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) |
| |
§ Protocol
§ buffer
uint8_t Actor::Message::buffer[MSG_INTERNAL_BUFFER_SIZE] |
§ data
uint8_t* Actor::Message::data = nullptr |
§ event
CEvent* Actor::Message::event = nullptr |
§ isOut
bool Actor::Message::isOut |
§ isSync
bool Actor::Message::isSync = false |
§ isSyncFini
bool Actor::Message::isSyncFini |
§ isSyncTimeout
bool Actor::Message::isSyncTimeout |
§ origin
§ payloadObj
§ payloadSize
size_t Actor::Message::payloadSize |
§ replyMessage
Message* Actor::Message::replyMessage = nullptr |
§ signal
int Actor::Message::signal |
The documentation for this class was generated from the following files: