#include <FrameBufferObject.h>
§ CFrameBufferObject()
CFrameBufferObject::CFrameBufferObject |
( |
| ) |
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§ BeginRender()
bool CFrameBufferObject::BeginRender |
( |
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§ Cleanup()
void CFrameBufferObject::Cleanup |
( |
| ) |
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§ CreateAndBindToTexture()
bool CFrameBufferObject::CreateAndBindToTexture |
( |
GLenum |
target, |
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int |
width, |
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int |
height, |
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GLenum |
format, |
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GLenum |
type = GL_UNSIGNED_BYTE , |
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GLenum |
filter = GL_LINEAR , |
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GLenum |
clampmode = GL_CLAMP_TO_EDGE |
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) |
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§ EndRender()
void CFrameBufferObject::EndRender |
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const |
§ Initialize()
bool CFrameBufferObject::Initialize |
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§ IsBound()
bool CFrameBufferObject::IsBound |
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const |
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inline |
§ IsSupported()
bool CFrameBufferObject::IsSupported |
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§ IsValid()
bool CFrameBufferObject::IsValid |
( |
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const |
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inline |
§ SetFiltering()
void CFrameBufferObject::SetFiltering |
( |
GLenum |
target, |
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GLenum |
mode |
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) |
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§ Texture()
GLuint CFrameBufferObject::Texture |
( |
| ) |
const |
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inline |
The documentation for this class was generated from the following files: