#include <FrameBufferObject.h>
§ CFrameBufferObject()
| CFrameBufferObject::CFrameBufferObject |
( |
| ) |
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§ BeginRender()
| bool CFrameBufferObject::BeginRender |
( |
| ) |
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§ Cleanup()
| void CFrameBufferObject::Cleanup |
( |
| ) |
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§ CreateAndBindToTexture()
| bool CFrameBufferObject::CreateAndBindToTexture |
( |
GLenum |
target, |
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|
int |
width, |
|
|
int |
height, |
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|
GLenum |
format, |
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GLenum |
type = GL_UNSIGNED_BYTE, |
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|
GLenum |
filter = GL_LINEAR, |
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|
GLenum |
clampmode = GL_CLAMP_TO_EDGE |
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) |
| |
§ EndRender()
| void CFrameBufferObject::EndRender |
( |
| ) |
const |
§ Initialize()
| bool CFrameBufferObject::Initialize |
( |
| ) |
|
§ IsBound()
| bool CFrameBufferObject::IsBound |
( |
| ) |
const |
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inline |
§ IsSupported()
| bool CFrameBufferObject::IsSupported |
( |
| ) |
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§ IsValid()
| bool CFrameBufferObject::IsValid |
( |
| ) |
const |
|
inline |
§ SetFiltering()
| void CFrameBufferObject::SetFiltering |
( |
GLenum |
target, |
|
|
GLenum |
mode |
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) |
| |
§ Texture()
| GLuint CFrameBufferObject::Texture |
( |
| ) |
const |
|
inline |
The documentation for this class was generated from the following files: