#include <GUIShaderDX.h>
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| | CGUIShaderDX () |
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| | ~CGUIShaderDX () |
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| bool | Initialize () |
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| void | Begin (unsigned int flags) |
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| void | End (void) |
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| void | ApplyStateBlock (void) |
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| void | RestoreBuffers (void) |
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| void | SetShaderViews (unsigned int numViews, ID3D11ShaderResourceView **views) |
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| void | SetViewPort (D3D11_VIEWPORT viewPort) |
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| void XM_CALLCONV | GetWVP (DirectX::XMMATRIX &w, DirectX::XMMATRIX &v, DirectX::XMMATRIX &p) |
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| DirectX::XMMATRIX XM_CALLCONV | GetWorld () const |
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| DirectX::XMMATRIX XM_CALLCONV | GetView () const |
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| DirectX::XMMATRIX XM_CALLCONV | GetProjection () const |
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| void XM_CALLCONV | SetWVP (const DirectX::XMMATRIX &w, const DirectX::XMMATRIX &v, const DirectX::XMMATRIX &p) |
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| void XM_CALLCONV | SetWorld (const DirectX::XMMATRIX &value) |
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| void XM_CALLCONV | SetView (const DirectX::XMMATRIX &value) |
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| void XM_CALLCONV | SetProjection (const DirectX::XMMATRIX &value) |
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| void | Project (float &x, float &y, float &z) |
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| void | DrawQuad (Vertex &v1, Vertex &v2, Vertex &v3, Vertex &v4) |
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| void | DrawIndexed (unsigned int indexCount, unsigned int startIndex, unsigned int startVertex) |
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| void | Draw (unsigned int vertexCount, unsigned int startVertex) |
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| bool | HardwareClipIsPossible (void) const |
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| float | GetClipXFactor (void) const |
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| float | GetClipXOffset (void) const |
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| float | GetClipYFactor (void) const |
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| float | GetClipYOffset (void) const |
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| void * | operator new (size_t size) |
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| void | operator delete (void *ptr) |
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§ CGUIShaderDX()
| CGUIShaderDX::CGUIShaderDX |
( |
| ) |
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§ ~CGUIShaderDX()
| CGUIShaderDX::~CGUIShaderDX |
( |
| ) |
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§ ApplyStateBlock()
| void CGUIShaderDX::ApplyStateBlock |
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void |
| ) |
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§ Begin()
| void CGUIShaderDX::Begin |
( |
unsigned int |
flags | ) |
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§ Draw()
| void CGUIShaderDX::Draw |
( |
unsigned int |
vertexCount, |
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unsigned int |
startVertex |
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) |
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§ DrawIndexed()
| void CGUIShaderDX::DrawIndexed |
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unsigned int |
indexCount, |
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unsigned int |
startIndex, |
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unsigned int |
startVertex |
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) |
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§ DrawQuad()
§ End()
§ GetClipXFactor()
| float CGUIShaderDX::GetClipXFactor |
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void |
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const |
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inline |
§ GetClipXOffset()
| float CGUIShaderDX::GetClipXOffset |
( |
void |
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const |
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inline |
§ GetClipYFactor()
| float CGUIShaderDX::GetClipYFactor |
( |
void |
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const |
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inline |
§ GetClipYOffset()
| float CGUIShaderDX::GetClipYOffset |
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void |
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const |
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inline |
§ GetProjection()
| DirectX::XMMATRIX XM_CALLCONV CGUIShaderDX::GetProjection |
( |
| ) |
const |
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inline |
§ GetView()
| DirectX::XMMATRIX XM_CALLCONV CGUIShaderDX::GetView |
( |
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const |
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inline |
§ GetWorld()
| DirectX::XMMATRIX XM_CALLCONV CGUIShaderDX::GetWorld |
( |
| ) |
const |
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inline |
§ GetWVP()
| void XM_CALLCONV CGUIShaderDX::GetWVP |
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DirectX::XMMATRIX & |
w, |
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DirectX::XMMATRIX & |
v, |
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DirectX::XMMATRIX & |
p |
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) |
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inline |
§ HardwareClipIsPossible()
| bool CGUIShaderDX::HardwareClipIsPossible |
( |
void |
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const |
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inline |
§ Initialize()
| bool CGUIShaderDX::Initialize |
( |
void |
| ) |
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§ operator delete()
| void CGUIShaderDX::operator delete |
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void * |
ptr | ) |
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inline |
§ operator new()
| void* CGUIShaderDX::operator new |
( |
size_t |
size | ) |
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inline |
§ Project()
| void CGUIShaderDX::Project |
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float & |
x, |
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float & |
y, |
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float & |
z |
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) |
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§ RestoreBuffers()
| void CGUIShaderDX::RestoreBuffers |
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void |
| ) |
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§ SetProjection()
| void CGUIShaderDX::SetProjection |
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const DirectX::XMMATRIX & |
value | ) |
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§ SetShaderViews()
| void CGUIShaderDX::SetShaderViews |
( |
unsigned int |
numViews, |
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ID3D11ShaderResourceView ** |
views |
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) |
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§ SetView()
| void CGUIShaderDX::SetView |
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const DirectX::XMMATRIX & |
value | ) |
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§ SetViewPort()
| void CGUIShaderDX::SetViewPort |
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D3D11_VIEWPORT |
viewPort | ) |
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§ SetWorld()
| void CGUIShaderDX::SetWorld |
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const DirectX::XMMATRIX & |
value | ) |
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§ SetWVP()
| void XM_CALLCONV CGUIShaderDX::SetWVP |
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const DirectX::XMMATRIX & |
w, |
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const DirectX::XMMATRIX & |
v, |
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const DirectX::XMMATRIX & |
p |
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) |
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The documentation for this class was generated from the following files: