#include <PlayerCoreFactory.h>
§ CPlayerCoreFactory() [1/2]
CPlayerCoreFactory::CPlayerCoreFactory |
( |
const CProfileManager & |
profileManager | ) |
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§ CPlayerCoreFactory() [2/2]
§ ~CPlayerCoreFactory()
CPlayerCoreFactory::~CPlayerCoreFactory |
( |
| ) |
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override |
§ CreatePlayer()
§ GetDefaultPlayer()
std::string CPlayerCoreFactory::GetDefaultPlayer |
( |
const CFileItem & |
item | ) |
const |
§ GetPlayers() [1/4]
void CPlayerCoreFactory::GetPlayers |
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const CFileItem & |
item, |
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std::vector< std::string > & |
players |
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) |
| const |
§ GetPlayers() [2/4]
void CPlayerCoreFactory::GetPlayers |
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std::vector< std::string > & |
players, |
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bool |
audio, |
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bool |
video |
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) |
| const |
§ GetPlayers() [3/4]
void CPlayerCoreFactory::GetPlayers |
( |
std::vector< std::string > & |
players | ) |
const |
§ GetPlayers() [4/4]
void CPlayerCoreFactory::GetPlayers |
( |
std::vector< std::string > & |
players, |
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std::string & |
type |
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) |
| const |
§ GetPlayerType()
std::string CPlayerCoreFactory::GetPlayerType |
( |
const std::string & |
player | ) |
const |
§ GetRemotePlayers()
void CPlayerCoreFactory::GetRemotePlayers |
( |
std::vector< std::string > & |
players | ) |
const |
§ OnPlayerDiscovered()
void CPlayerCoreFactory::OnPlayerDiscovered |
( |
const std::string & |
id, |
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const std::string & |
name |
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) |
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§ OnPlayerRemoved()
void CPlayerCoreFactory::OnPlayerRemoved |
( |
const std::string & |
id | ) |
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§ OnSettingsLoaded()
void CPlayerCoreFactory::OnSettingsLoaded |
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| ) |
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overridevirtual |
Settings have been loaded.
This callback can be used to trigger loading other settings.
Reimplemented from ISettingsHandler.
§ operator=()
§ PlaysAudio()
bool CPlayerCoreFactory::PlaysAudio |
( |
const std::string & |
player | ) |
const |
§ PlaysVideo()
bool CPlayerCoreFactory::PlaysVideo |
( |
const std::string & |
player | ) |
const |
§ SelectPlayerDialog() [1/2]
std::string CPlayerCoreFactory::SelectPlayerDialog |
( |
const std::vector< std::string > & |
players, |
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float |
posX = 0 , |
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float |
posY = 0 |
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) |
| const |
§ SelectPlayerDialog() [2/2]
std::string CPlayerCoreFactory::SelectPlayerDialog |
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float |
posX, |
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float |
posY |
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) |
| const |
The documentation for this class was generated from the following files: