#include <TextureManager.h>
§ CTextureArray() [1/2]
CTextureArray::CTextureArray |
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int |
width, |
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int |
height, |
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int |
loops, |
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bool |
texCoordsArePixels = false |
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) |
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§ CTextureArray() [2/2]
CTextureArray::CTextureArray |
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§ ~CTextureArray()
CTextureArray::~CTextureArray |
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virtualdefault |
§ Add()
§ Free()
void CTextureArray::Free |
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§ Reset()
§ Set()
§ size()
unsigned int CTextureArray::size |
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const |
§ m_delays
std::vector<int> CTextureArray::m_delays |
§ m_height
int CTextureArray::m_height |
§ m_loops
int CTextureArray::m_loops |
§ m_orientation
int CTextureArray::m_orientation |
§ m_texCoordsArePixels
bool CTextureArray::m_texCoordsArePixels |
§ m_texHeight
int CTextureArray::m_texHeight |
§ m_textures
§ m_texWidth
int CTextureArray::m_texWidth |
§ m_width
int CTextureArray::m_width |
The documentation for this class was generated from the following files: