#include <TextureBundle.h>
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static std::string | Normalize (const std::string &name) |
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§ CTextureBundle() [1/2]
CTextureBundle::CTextureBundle |
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§ CTextureBundle() [2/2]
CTextureBundle::CTextureBundle |
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bool |
useXBT | ) |
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explicit |
§ ~CTextureBundle()
CTextureBundle::~CTextureBundle |
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default |
§ GetTexturesFromPath()
void CTextureBundle::GetTexturesFromPath |
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const std::string & |
path, |
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std::vector< std::string > & |
textures |
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) |
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§ HasFile()
bool CTextureBundle::HasFile |
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const std::string & |
Filename | ) |
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§ LoadAnim()
int CTextureBundle::LoadAnim |
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const std::string & |
Filename, |
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CBaseTexture *** |
ppTextures, |
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int & |
width, |
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int & |
height, |
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int & |
nLoops, |
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int ** |
ppDelays |
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) |
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§ LoadTexture()
bool CTextureBundle::LoadTexture |
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const std::string & |
Filename, |
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CBaseTexture ** |
ppTexture, |
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int & |
width, |
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int & |
height |
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) |
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§ Normalize()
std::string CTextureBundle::Normalize |
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const std::string & |
name | ) |
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static |
§ SetThemeBundle()
void CTextureBundle::SetThemeBundle |
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bool |
themeBundle | ) |
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The documentation for this class was generated from the following files: