Simple class for passing texture detail around.
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#include <TextureCacheJob.h>
Simple class for passing texture detail around.
§ CTextureDetails()
CTextureDetails::CTextureDetails |
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inline |
§ operator==()
§ file
std::string CTextureDetails::file |
§ hash
std::string CTextureDetails::hash |
§ height
unsigned int CTextureDetails::height |
§ id
§ updateable
bool CTextureDetails::updateable |
§ width
unsigned int CTextureDetails::width |
The documentation for this class was generated from the following file: