#include <InputCodingTable.h>
§ anonymous enum
Enumerator |
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TYPE_WORD_LIST | |
TYPE_CONVERT_STRING | |
§ ~IInputCodingTable()
virtual IInputCodingTable::~IInputCodingTable |
( |
| ) |
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virtualdefault |
§ ConvertString()
virtual std::string IInputCodingTable::ConvertString |
( |
const std::string & |
strCode | ) |
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inlinevirtual |
§ Deinitialize()
virtual void IInputCodingTable::Deinitialize |
( |
| ) |
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inlinevirtual |
Called for the active keyboard layout when it's unloaded, stick any cleanup here.
This won't be needed for most implementations so we don't set it =0 but provide a default implementation.
Reimplemented in CInputCodingTableBaiduPY.
§ GetCodeChars()
const std::string& IInputCodingTable::GetCodeChars |
( |
| ) |
const |
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inline |
§ GetResponse()
virtual std::vector<std::wstring> IInputCodingTable::GetResponse |
( |
int |
response | ) |
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pure virtual |
§ GetType()
virtual int IInputCodingTable::GetType |
( |
| ) |
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inlinevirtual |
§ GetWordListPage()
virtual bool IInputCodingTable::GetWordListPage |
( |
const std::string & |
strCode, |
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bool |
isFirstPage |
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) |
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pure virtual |
§ Initialize()
virtual void IInputCodingTable::Initialize |
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void |
| ) |
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inlinevirtual |
Called for the active keyboard layout when it's loaded, stick any initialization here.
This won't be needed for most implementations so we don't set it =0 but provide a default implementation.
Reimplemented in CInputCodingTableBaiduPY.
§ IsInitialized()
virtual bool IInputCodingTable::IsInitialized |
( |
| ) |
const |
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inlinevirtual |
Can be overridden if initialization is expensive to avoid calling initialize more than needed.
- Returns
- true if initialization has been done and was successful, false otherwise.
Reimplemented in CInputCodingTableBaiduPY.
§ SetTextPrev()
virtual void IInputCodingTable::SetTextPrev |
( |
const std::string & |
strTextPrev | ) |
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inlinevirtual |
§ m_codechars
std::string IInputCodingTable::m_codechars |
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protected |
The documentation for this class was generated from the following file: