#include <ILanguageInvoker.h>
§ ILanguageInvoker()
§ ~ILanguageInvoker()
| ILanguageInvoker::~ILanguageInvoker |
( |
| ) |
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virtualdefault |
§ Execute()
| bool ILanguageInvoker::Execute |
( |
const std::string & |
script, |
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const std::vector< std::string > & |
arguments = std::vector<std::string>() |
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) |
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virtual |
§ execute()
| virtual bool ILanguageInvoker::execute |
( |
const std::string & |
script, |
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const std::vector< std::string > & |
arguments |
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) |
| |
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protectedpure virtual |
§ GetAddon()
§ GetId()
| int ILanguageInvoker::GetId |
( |
| ) |
const |
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inline |
§ GetState()
§ IsActive()
| bool ILanguageInvoker::IsActive |
( |
| ) |
const |
§ IsRunning()
| bool ILanguageInvoker::IsRunning |
( |
| ) |
const |
§ IsStopping()
| bool ILanguageInvoker::IsStopping |
( |
| ) |
const |
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virtual |
§ onAbortRequested()
| void ILanguageInvoker::onAbortRequested |
( |
| ) |
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protectedvirtual |
§ onExecutionDone()
| void ILanguageInvoker::onExecutionDone |
( |
| ) |
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protectedvirtual |
§ onExecutionFailed()
| void ILanguageInvoker::onExecutionFailed |
( |
| ) |
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protectedvirtual |
§ onExecutionFinalized()
| void ILanguageInvoker::onExecutionFinalized |
( |
| ) |
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protectedvirtual |
§ onExecutionInitialized()
| bool ILanguageInvoker::onExecutionInitialized |
( |
| ) |
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protectedvirtual |
§ pulseGlobalEvent()
| void ILanguageInvoker::pulseGlobalEvent |
( |
| ) |
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protectedvirtual |
§ Reset()
§ SetAddon()
§ SetId()
| void ILanguageInvoker::SetId |
( |
int |
id | ) |
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inline |
§ setState()
§ Stop()
| bool ILanguageInvoker::Stop |
( |
bool |
abort = false | ) |
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virtual |
§ stop()
| virtual bool ILanguageInvoker::stop |
( |
bool |
abort | ) |
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protectedpure virtual |
§ CLanguageInvokerThread
§ m_addon
The documentation for this class was generated from the following files: