#include <ILanguageInvoker.h>
§ ILanguageInvoker()
§ ~ILanguageInvoker()
ILanguageInvoker::~ILanguageInvoker |
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virtualdefault |
§ Execute()
bool ILanguageInvoker::Execute |
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const std::string & |
script, |
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const std::vector< std::string > & |
arguments = std::vector<std::string>() |
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) |
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virtual |
§ execute()
virtual bool ILanguageInvoker::execute |
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const std::string & |
script, |
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const std::vector< std::string > & |
arguments |
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) |
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protectedpure virtual |
§ GetAddon()
§ GetId()
int ILanguageInvoker::GetId |
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const |
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inline |
§ GetState()
§ IsActive()
bool ILanguageInvoker::IsActive |
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const |
§ IsRunning()
bool ILanguageInvoker::IsRunning |
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const |
§ IsStopping()
bool ILanguageInvoker::IsStopping |
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const |
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virtual |
§ onAbortRequested()
void ILanguageInvoker::onAbortRequested |
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protectedvirtual |
§ onExecutionDone()
void ILanguageInvoker::onExecutionDone |
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protectedvirtual |
§ onExecutionFailed()
void ILanguageInvoker::onExecutionFailed |
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protectedvirtual |
§ onExecutionFinalized()
void ILanguageInvoker::onExecutionFinalized |
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protectedvirtual |
§ onExecutionInitialized()
bool ILanguageInvoker::onExecutionInitialized |
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protectedvirtual |
§ pulseGlobalEvent()
void ILanguageInvoker::pulseGlobalEvent |
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protectedvirtual |
§ Reset()
§ SetAddon()
§ SetId()
void ILanguageInvoker::SetId |
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int |
id | ) |
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inline |
§ setState()
§ Stop()
bool ILanguageInvoker::Stop |
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bool |
abort = false | ) |
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virtual |
§ stop()
virtual bool ILanguageInvoker::stop |
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bool |
abort | ) |
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protectedpure virtual |
§ CLanguageInvokerThread
§ m_addon
The documentation for this class was generated from the following files: