#include <OverlayRenderer.h>
§ CRenderer()
§ ~CRenderer()
CRenderer::~CRenderer |
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virtual |
§ AddOverlay()
§ Convert() [1/2]
§ Convert() [2/2]
§ Flush()
void CRenderer::Flush |
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§ HasOverlay()
bool CRenderer::HasOverlay |
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int |
idx | ) |
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§ Release() [1/2]
void CRenderer::Release |
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int |
idx | ) |
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§ Release() [2/2]
§ ReleaseCache()
void CRenderer::ReleaseCache |
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protected |
§ ReleaseUnused()
void CRenderer::ReleaseUnused |
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protected |
§ Render() [1/2]
void CRenderer::Render |
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int |
idx | ) |
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virtual |
§ Render() [2/2]
void CRenderer::Render |
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COverlay * |
o, |
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float |
adjust_height |
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) |
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protected |
§ SetVideoRect()
§ m_buffers
§ m_font
std::string OVERLAY::CRenderer::m_font |
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protected |
§ m_fontBorder
std::string OVERLAY::CRenderer::m_fontBorder |
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protected |
§ m_rd
CRect OVERLAY::CRenderer::m_rd |
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protected |
§ m_rs
CRect OVERLAY::CRenderer::m_rs |
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protected |
§ m_rv
CRect OVERLAY::CRenderer::m_rv |
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protected |
§ m_section
§ m_textureCache
std::map<unsigned int, COverlay*> OVERLAY::CRenderer::m_textureCache |
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protected |
§ m_textureid
unsigned int CRenderer::m_textureid = 1 |
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staticprotected |
The documentation for this class was generated from the following files: