#include <YUV2RGBShaderGLES.h>
§ BaseYUV2RGBShader()
| Shaders::BaseYUV2RGBShader::BaseYUV2RGBShader |
( |
| ) |
|
|
inline |
§ ~BaseYUV2RGBShader()
| Shaders::BaseYUV2RGBShader::~BaseYUV2RGBShader |
( |
| ) |
|
|
overridedefault |
§ GetUcoordLoc()
| virtual GLint Shaders::BaseYUV2RGBShader::GetUcoordLoc |
( |
| ) |
|
|
inlinevirtual |
§ GetVcoordLoc()
| virtual GLint Shaders::BaseYUV2RGBShader::GetVcoordLoc |
( |
| ) |
|
|
inlinevirtual |
§ GetVertexLoc()
| virtual GLint Shaders::BaseYUV2RGBShader::GetVertexLoc |
( |
| ) |
|
|
inlinevirtual |
§ GetYcoordLoc()
| virtual GLint Shaders::BaseYUV2RGBShader::GetYcoordLoc |
( |
| ) |
|
|
inlinevirtual |
§ SetAlpha()
| virtual void Shaders::BaseYUV2RGBShader::SetAlpha |
( |
GLfloat |
alpha | ) |
|
|
inlinevirtual |
§ SetBlack()
| virtual void Shaders::BaseYUV2RGBShader::SetBlack |
( |
float |
black | ) |
|
|
inlinevirtual |
§ SetContrast()
| virtual void Shaders::BaseYUV2RGBShader::SetContrast |
( |
float |
contrast | ) |
|
|
inlinevirtual |
§ SetConvertFullColorRange()
| virtual void Shaders::BaseYUV2RGBShader::SetConvertFullColorRange |
( |
bool |
convertFullRange | ) |
|
|
inlinevirtual |
§ SetField()
| virtual void Shaders::BaseYUV2RGBShader::SetField |
( |
int |
field | ) |
|
|
inlinevirtual |
§ SetHeight()
| virtual void Shaders::BaseYUV2RGBShader::SetHeight |
( |
int |
width | ) |
|
|
inlinevirtual |
§ SetMatrices()
| virtual void Shaders::BaseYUV2RGBShader::SetMatrices |
( |
const GLfloat * |
p, |
|
|
const GLfloat * |
m |
|
) |
| |
|
inlinevirtual |
§ SetWidth()
| virtual void Shaders::BaseYUV2RGBShader::SetWidth |
( |
int |
width | ) |
|
|
inlinevirtual |
The documentation for this class was generated from the following file: