#include <YUV2RGBShaderGLES.h>
§ BaseYUV2RGBShader()
Shaders::BaseYUV2RGBShader::BaseYUV2RGBShader |
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inline |
§ ~BaseYUV2RGBShader()
Shaders::BaseYUV2RGBShader::~BaseYUV2RGBShader |
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overridedefault |
§ GetUcoordLoc()
virtual GLint Shaders::BaseYUV2RGBShader::GetUcoordLoc |
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inlinevirtual |
§ GetVcoordLoc()
virtual GLint Shaders::BaseYUV2RGBShader::GetVcoordLoc |
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inlinevirtual |
§ GetVertexLoc()
virtual GLint Shaders::BaseYUV2RGBShader::GetVertexLoc |
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inlinevirtual |
§ GetYcoordLoc()
virtual GLint Shaders::BaseYUV2RGBShader::GetYcoordLoc |
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inlinevirtual |
§ SetAlpha()
virtual void Shaders::BaseYUV2RGBShader::SetAlpha |
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GLfloat |
alpha | ) |
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inlinevirtual |
§ SetBlack()
virtual void Shaders::BaseYUV2RGBShader::SetBlack |
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float |
black | ) |
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inlinevirtual |
§ SetContrast()
virtual void Shaders::BaseYUV2RGBShader::SetContrast |
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float |
contrast | ) |
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inlinevirtual |
§ SetConvertFullColorRange()
virtual void Shaders::BaseYUV2RGBShader::SetConvertFullColorRange |
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bool |
convertFullRange | ) |
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inlinevirtual |
§ SetField()
virtual void Shaders::BaseYUV2RGBShader::SetField |
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int |
field | ) |
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inlinevirtual |
§ SetHeight()
virtual void Shaders::BaseYUV2RGBShader::SetHeight |
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int |
width | ) |
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inlinevirtual |
§ SetMatrices()
virtual void Shaders::BaseYUV2RGBShader::SetMatrices |
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const GLfloat * |
p, |
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const GLfloat * |
m |
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) |
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inlinevirtual |
§ SetWidth()
virtual void Shaders::BaseYUV2RGBShader::SetWidth |
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int |
width | ) |
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inlinevirtual |
The documentation for this class was generated from the following file: