#include <Shader.h>
§ CGLSLShaderProgram() [1/2]
CGLSLShaderProgram::CGLSLShaderProgram |
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§ CGLSLShaderProgram() [2/2]
CGLSLShaderProgram::CGLSLShaderProgram |
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const std::string & |
vert, |
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const std::string & |
frag |
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§ ~CGLSLShaderProgram()
CGLSLShaderProgram::~CGLSLShaderProgram |
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override |
§ CompileAndLink()
bool CGLSLShaderProgram::CompileAndLink |
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overridevirtual |
§ Disable()
void CGLSLShaderProgram::Disable |
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overridevirtual |
§ Enable()
bool CGLSLShaderProgram::Enable |
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overridevirtual |
§ Free()
void CGLSLShaderProgram::Free |
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protected |
§ m_lastProgram
GLint Shaders::CGLSLShaderProgram::m_lastProgram |
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§ m_validated
bool Shaders::CGLSLShaderProgram::m_validated = false |
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protected |
The documentation for this class was generated from the following files: