§ CVdpauBufferPool()
CVdpauBufferPool::CVdpauBufferPool |
( |
CDecoder & |
decoder | ) |
|
|
explicit |
§ ~CVdpauBufferPool()
CVdpauBufferPool::~CVdpauBufferPool |
( |
| ) |
|
|
override |
§ Get()
§ GetVdpau()
§ HasFree()
bool CVdpauBufferPool::HasFree |
( |
| ) |
|
§ InvalidateUsed()
void CVdpauBufferPool::InvalidateUsed |
( |
| ) |
|
§ ProcessSyncPicture()
§ QueueReturnPicture()
§ Return()
void CVdpauBufferPool::Return |
( |
int |
id | ) |
|
|
overridevirtual |
§ allRenderPics
§ freeRenderPics
std::deque<int> VDPAU::CVdpauBufferPool::freeRenderPics |
|
protected |
§ m_vdpau
CDecoder& VDPAU::CVdpauBufferPool::m_vdpau |
|
protected |
§ numOutputSurfaces
unsigned short VDPAU::CVdpauBufferPool::numOutputSurfaces |
§ outputSurfaces
std::vector<VdpOutputSurface> VDPAU::CVdpauBufferPool::outputSurfaces |
§ processedPics
§ processedPicsAway
§ procPicId
int VDPAU::CVdpauBufferPool::procPicId = 0 |
§ syncRenderPics
std::deque<int> VDPAU::CVdpauBufferPool::syncRenderPics |
|
protected |
§ usedRenderPics
std::deque<int> VDPAU::CVdpauBufferPool::usedRenderPics |
|
protected |
The documentation for this class was generated from the following file: