§ CVdpauBufferPool()
| CVdpauBufferPool::CVdpauBufferPool |
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CDecoder & |
decoder | ) |
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explicit |
§ ~CVdpauBufferPool()
| CVdpauBufferPool::~CVdpauBufferPool |
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override |
§ Get()
§ GetVdpau()
§ HasFree()
| bool CVdpauBufferPool::HasFree |
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§ InvalidateUsed()
| void CVdpauBufferPool::InvalidateUsed |
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§ ProcessSyncPicture()
§ QueueReturnPicture()
§ Return()
| void CVdpauBufferPool::Return |
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int |
id | ) |
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overridevirtual |
§ allRenderPics
§ freeRenderPics
| std::deque<int> VDPAU::CVdpauBufferPool::freeRenderPics |
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protected |
§ m_vdpau
| CDecoder& VDPAU::CVdpauBufferPool::m_vdpau |
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protected |
§ numOutputSurfaces
| unsigned short VDPAU::CVdpauBufferPool::numOutputSurfaces |
§ outputSurfaces
| std::vector<VdpOutputSurface> VDPAU::CVdpauBufferPool::outputSurfaces |
§ processedPics
§ processedPicsAway
§ procPicId
| int VDPAU::CVdpauBufferPool::procPicId = 0 |
§ syncRenderPics
| std::deque<int> VDPAU::CVdpauBufferPool::syncRenderPics |
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protected |
§ usedRenderPics
| std::deque<int> VDPAU::CVdpauBufferPool::usedRenderPics |
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protected |
The documentation for this class was generated from the following file: