#include <VdpauGL.h>
§ glVDPAUFiniNV
| PFNGLVDPAUFININVPROC VDPAU::InteropInfo::glVDPAUFiniNV |
§ glVDPAUGetSurfaceivNV
| PFNGLVDPAUGETSURFACEIVNVPROC VDPAU::InteropInfo::glVDPAUGetSurfaceivNV |
§ glVDPAUInitNV
| PFNGLVDPAUINITNVPROC VDPAU::InteropInfo::glVDPAUInitNV |
§ glVDPAUIsSurfaceNV
| PFNGLVDPAUISSURFACENVPROC VDPAU::InteropInfo::glVDPAUIsSurfaceNV |
§ glVDPAUMapSurfacesNV
| PFNGLVDPAUMAPSURFACESNVPROC VDPAU::InteropInfo::glVDPAUMapSurfacesNV |
§ glVDPAURegisterOutputSurfaceNV
| PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC VDPAU::InteropInfo::glVDPAURegisterOutputSurfaceNV |
§ glVDPAURegisterVideoSurfaceNV
| PFNGLVDPAUREGISTERVIDEOSURFACENVPROC VDPAU::InteropInfo::glVDPAURegisterVideoSurfaceNV |
§ glVDPAUSurfaceAccessNV
| PFNGLVDPAUSURFACEACCESSNVPROC VDPAU::InteropInfo::glVDPAUSurfaceAccessNV |
§ glVDPAUUnmapSurfacesNV
| PFNGLVDPAUUNMAPSURFACESNVPROC VDPAU::InteropInfo::glVDPAUUnmapSurfacesNV |
§ glVDPAUUnregisterSurfaceNV
| PFNGLVDPAUUNREGISTERSURFACENVPROC VDPAU::InteropInfo::glVDPAUUnregisterSurfaceNV |
§ textureTarget
| GLenum VDPAU::InteropInfo::textureTarget |
The documentation for this struct was generated from the following file: