#include <VdpauGL.h>
§ glVDPAUFiniNV
PFNGLVDPAUFININVPROC VDPAU::InteropInfo::glVDPAUFiniNV |
§ glVDPAUGetSurfaceivNV
PFNGLVDPAUGETSURFACEIVNVPROC VDPAU::InteropInfo::glVDPAUGetSurfaceivNV |
§ glVDPAUInitNV
PFNGLVDPAUINITNVPROC VDPAU::InteropInfo::glVDPAUInitNV |
§ glVDPAUIsSurfaceNV
PFNGLVDPAUISSURFACENVPROC VDPAU::InteropInfo::glVDPAUIsSurfaceNV |
§ glVDPAUMapSurfacesNV
PFNGLVDPAUMAPSURFACESNVPROC VDPAU::InteropInfo::glVDPAUMapSurfacesNV |
§ glVDPAURegisterOutputSurfaceNV
PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC VDPAU::InteropInfo::glVDPAURegisterOutputSurfaceNV |
§ glVDPAURegisterVideoSurfaceNV
PFNGLVDPAUREGISTERVIDEOSURFACENVPROC VDPAU::InteropInfo::glVDPAURegisterVideoSurfaceNV |
§ glVDPAUSurfaceAccessNV
PFNGLVDPAUSURFACEACCESSNVPROC VDPAU::InteropInfo::glVDPAUSurfaceAccessNV |
§ glVDPAUUnmapSurfacesNV
PFNGLVDPAUUNMAPSURFACESNVPROC VDPAU::InteropInfo::glVDPAUUnmapSurfacesNV |
§ glVDPAUUnregisterSurfaceNV
PFNGLVDPAUUNREGISTERSURFACENVPROC VDPAU::InteropInfo::glVDPAUUnregisterSurfaceNV |
§ textureTarget
GLenum VDPAU::InteropInfo::textureTarget |
The documentation for this struct was generated from the following file: