#include <kodi_game_types.h>
§ abs_pointer_count
unsigned int game_controller::abs_pointer_count |
§ accelerometer_count
unsigned int game_controller::accelerometer_count |
§ analog_button_count
unsigned int game_controller::analog_button_count |
§ analog_stick_count
unsigned int game_controller::analog_stick_count |
§ controller_id
const char* game_controller::controller_id |
§ digital_button_count
unsigned int game_controller::digital_button_count |
§ key_count
unsigned int game_controller::key_count |
§ motor_count
unsigned int game_controller::motor_count |
§ provides_input
bool game_controller::provides_input |
§ rel_pointer_count
unsigned int game_controller::rel_pointer_count |
The documentation for this struct was generated from the following file: