MxEngine
AssetManager.h
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28 
29 #pragma once
30 
31 #include "Utilities/AbstractFactory/AbstractFactory.h"
32 #include "Core/Resources/Mesh.h"
33 #include "Core/Resources/Material.h"
34 #include "Platform/GraphicAPI.h"
35 #include "Platform/AudioAPI.h"
36 
37 namespace MxEngine
38 {
39  using ResourceFactory = AbstractFactoryImpl<Material, Mesh>;
40 
41  using MaterialHandle = Resource<Material, ResourceFactory>;
42  using MeshHandle = Resource<Mesh, ResourceFactory>;
43 
45  {
46  public:
47  static GResource<CubeMap> LoadCubeMap(StringId hash);
48  static GResource<CubeMap> LoadCubeMap(const FilePath& path);
49  static GResource<CubeMap> LoadCubeMap(const MxString& path);
50  static GResource<CubeMap> LoadCubeMap(const char* path);
51 
52  static GResource<Texture> LoadTexture(StringId hash);
53  static GResource<Texture> LoadTexture(const FilePath& path);
54  static GResource<Texture> LoadTexture(const MxString& path);
55  static GResource<Texture> LoadTexture(const char* path);
56 
57  static GResource<Shader> LoadShader(StringId vertex, StringId fragment);
58  static GResource<Shader> LoadShader(const FilePath& vertex, const FilePath& fragment);
59  static GResource<Shader> LoadShader(const MxString& vertex, const MxString& fragment);
60  static GResource<Shader> LoadShader(const char* vertex, const char* fragment);
61  static GResource<Shader> LoadShader(StringId vertex, StringId geometry, StringId fragment);
62  static GResource<Shader> LoadShader(const FilePath& vertex, const FilePath& geometry, const FilePath& fragment);
63  static GResource<Shader> LoadShader(const MxString& vertex, const MxString& geometry, const MxString& fragment);
64  static GResource<Shader> LoadShader(const char* vertex, const char* geometry, const char* fragment);
65 
66  static MeshHandle LoadMesh(StringId hash);
67  static MeshHandle LoadMesh(const FilePath& path);
68  static MeshHandle LoadMesh(const MxString& path);
69  static MeshHandle LoadMesh(const char* path);
70 
71  static MxVector<MaterialHandle> LoadMaterials(StringId hash);
72  static MxVector<MaterialHandle> LoadMaterials(const FilePath& path);
73  static MxVector<MaterialHandle> LoadMaterials(const MxString& path);
74  static MxVector<MaterialHandle> LoadMaterials(const char* path);
75 
76  static AResource<AudioBuffer> LoadAudio(StringId hash);
77  static AResource<AudioBuffer> LoadAudio(const FilePath& path);
78  static AResource<AudioBuffer> LoadAudio(const MxString& path);
79  static AResource<AudioBuffer> LoadAudio(const char* path);
80  };
81 }
Definition: AbstractFactory.h:61
Definition: AssetManager.h:44
Definition: Application.cpp:49