31 #include "Platform/GraphicAPI.h" 32 #include "Utilities/ECS/Component.h" 33 #include "LightBase.h" 45 Vector3 Direction = MakeVector3(0.0f, 1.0f, 0.0f);
46 float ProjectionSize = 50.0f;
50 [[nodiscard]] Matrix4x4 GetMatrix(
const Vector3& center)
const;
51 void FollowViewport();
Definition: AbstractFactory.h:61
Definition: LightBase.h:35
Definition: DirectionalLight.h:37
Definition: Application.cpp:49