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GResource< Texture > | GetDepthTexture () const |
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void | AttachDepthTexture (const GResource< Texture > &texture) |
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Matrix4x4 | GetMatrix (const Vector3 ¢er) const |
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void | FollowViewport () |
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Vector3 | Direction = MakeVector3(0.0f, 1.0f, 0.0f) |
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float | ProjectionSize = 50.0f |
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Vector3 | AmbientColor = MakeVector3(1.0f) |
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Vector3 | DiffuseColor = MakeVector3(1.0f) |
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Vector3 | SpecularColor = MakeVector3(1.0f) |
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The documentation for this class was generated from the following files:
- src/Core/Components/Lighting/DirectionalLight.h
- src/Core/Components/Lighting/DirectionalLight.cpp