MxEngine
MeshLOD.h
1 // Copyright(c) 2019 - 2020, #Momo
2 // All rights reserved.
3 //
4 // Redistribution and use in source and binary forms, with or without
5 // modification, are permitted provided that the following conditions are met :
6 //
7 // 1. Redistributions of source code must retain the above copyright notice, this
8 // list of conditions and the following disclaimer.
9 //
10 // 2. Redistributions in binary form must reproduce the above copyright notice,
11 // this list of conditions and the following disclaimer in the documentation
12 // and /or other materials provided with the distribution.
13 //
14 // 3. Neither the name of the copyright holder nor the names of its
15 // contributors may be used to endorse or promote products derived from
16 // this software without specific prior written permission.
17 //
18 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
19 // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
20 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
21 // DISCLAIMED.IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
22 // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
23 // DAMAGES(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
24 // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
25 // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
26 // OR TORT(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
27 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
28 
29 #pragma once
30 
31 #include "Utilities/ECS/Component.h"
32 #include "Core/Resources/AssetManager.h"
33 #include "MeshSource.h"
34 
35 namespace MxEngine
36 {
37  struct LODConfig
38  {
39  std::array<float, 5> Factors{ 0.001f, 0.01f, 0.05f, 0.15f, 0.3f };
40  };
41 
42  class MeshLOD
43  {
44  MAKE_COMPONENT(MeshLOD);
45  public:
46  using LODInstance = MeshHandle;
47  using LODIndex = uint8_t;
48 
49  bool AutoLODSelection = true;
50  LODIndex CurrentLOD = 0;
51 
52  MxVector<LODInstance> LODs;
53  void Generate(LODConfig config = LODConfig{ });
54  void FixBestLOD(const Vector3& viewportPosition, float viewportZoom = 1.0f);
55  LODInstance GetMeshLOD() const;
56  };
57 }
Definition: MeshLOD.h:37
Definition: MeshLOD.h:42
Definition: Application.cpp:49