31 #include "Core/Rendering/RenderController.h" 39 CameraController::Handle Viewport;
41 constexpr
static TextureFormat HDRTextureFormat = TextureFormat::RGBA16F;
42 void InitRendererEnvironment();
43 void LoadMainShader(
bool useLighting =
true);
44 void PerformRenderIteration();
45 void SetWindowSize(
const VectorInt2& size);
46 void SetRenderToDefaultFrameBuffer(
bool value =
true);
47 bool IsRenderedToDefaultFrameBuffer()
const;
49 void SetFogColor(
const Vector3& color);
50 const Vector3& GetFogColor()
const;
51 void SetFogDensity(
float density);
52 float GetFogDensity()
const;
53 void SetFogDistance(
float distance);
54 float GetFogDistance()
const;
55 void SetShadowBlurIterations(
size_t iterations);
56 size_t GetShadowBlurIterations()
const;
Definition: RenderController.h:48
Definition: DebugBuffer.h:40
Definition: Renderer.h:51
Definition: RenderAdaptor.h:35
Definition: Application.cpp:49