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void | InitRendererEnvironment () |
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void | LoadMainShader (bool useLighting=true) |
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void | PerformRenderIteration () |
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void | SetWindowSize (const VectorInt2 &size) |
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void | SetRenderToDefaultFrameBuffer (bool value=true) |
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bool | IsRenderedToDefaultFrameBuffer () const |
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void | SetFogColor (const Vector3 &color) |
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const Vector3 & | GetFogColor () const |
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void | SetFogDensity (float density) |
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float | GetFogDensity () const |
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void | SetFogDistance (float distance) |
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float | GetFogDistance () const |
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void | SetShadowBlurIterations (size_t iterations) |
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size_t | GetShadowBlurIterations () const |
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static constexpr TextureFormat | HDRTextureFormat = TextureFormat::RGBA16F |
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The documentation for this struct was generated from the following files: