MxEngine
RenderManager.h
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28 
29 #pragma once
30 
31 #include "Core/Rendering/RenderController.h"
32 
33 namespace MxEngine
34 {
36  {
37  public:
38  static CameraController::Handle GetViewport();
39  static void SetViewport(const CameraController::Handle& viewport);
40  static void ResizeViewport(size_t width, size_t height);
41  static RenderController& GetController();
42  static DebugBuffer& GetDebugDrawer();
43  static void LoadMainShader(bool useLighting = true);
44  static void SetRenderToDefaultFrameBuffer(bool value = true);
45  static bool IsRenderedToDefaultFrameBuffer();
46  static void SetFogColor(const Vector3& color);
47  static const Vector3& GetFogColor();
48  static void SetFogDensity(float density);
49  static float GetFogDensity();
50  static void SetFogDistance(float distance);
51  static float GetFogDistance();
52  static void SetShadowBlurIterations(size_t iterations);
53  static size_t GetShadowBlurIterations();
54  };
55 }
Definition: RenderController.h:48
Definition: DebugBuffer.h:40
Definition: RenderManager.h:35
Definition: Application.cpp:49