|
|
PointLight & | UseFactors (const Vector3 &factors) |
| |
|
const Vector3 & | GetFactors () const |
| |
|
float | ComputeRadius () const |
| |
|
GResource< CubeMap > | GetDepthCubeMap () const |
| |
|
void | AttachDepthCubeMap (const GResource< CubeMap > &cubemap) |
| |
|
Matrix4x4 | GetMatrix (size_t index, const Vector3 &position) const |
| |
|
|
float | FarDistance = 1000.0f |
| |
|
Vector3 | AmbientColor = MakeVector3(1.0f) |
| |
|
Vector3 | DiffuseColor = MakeVector3(1.0f) |
| |
|
Vector3 | SpecularColor = MakeVector3(1.0f) |
| |
|
|
static constexpr size_t | Constant = 0 |
| |
|
static constexpr size_t | Linear = 1 |
| |
|
static constexpr size_t | Quadratic = 2 |
| |
The documentation for this class was generated from the following files:
- src/Core/Components/Lighting/PointLight.h
- src/Core/Components/Lighting/PointLight.cpp