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MxEngine
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Public Attributes | |
| GResource< Shader > | MainShader |
| GResource< Shader > | SkyboxShader |
| GResource< Shader > | ShadowMapShader |
| GResource< Shader > | ShadowCubeMapShader |
| GResource< Shader > | MSAAHDRSplitShader |
| GResource< Shader > | HDRSplitShader |
| GResource< Shader > | BloomShader |
| GResource< Shader > | HDRBloomCombineHDRShader |
| GResource< Shader > | ImageForwardShader |
| GResource< Shader > | DebugDrawShader |
| GResource< Texture > | DefaultMaterialMap |
| GResource< Texture > | DefaultNormalMap |
| GResource< Texture > | DefaultHeightMap |
| GResource< Texture > | DefaultBlackMap |
| GResource< CubeMap > | DefaultBlackCubeMap |
| GResource< FrameBuffer > | DepthFrameBuffer |
| GResource< FrameBuffer > | PostProcessFrameBuffer |
| std::array< GResource< FrameBuffer >, 2 > | BloomBuffers |
| SkyboxObject | SkyboxCubeObject |
| DebugBufferUnit | DebugBufferObject |
| Rectangle | RectangularObject |
| VectorInt2 | Viewport |
| Vector3 | FogColor |
| float | FogDistance |
| float | FogDensity |
| uint8_t | ShadowBlurIterations |
| uint8_t | MainCameraIndex |
| bool | OverlayDebugDraws |
| bool | RenderToDefaultFrameBuffer |
1.8.12