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OGRE
master
Object-Oriented Graphics Rendering Engine
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#include "OgreBspPrerequisites.h"#include "OgrePlane.h"#include "OgreAxisAlignedBox.h"#include "OgreSceneQuery.h"Classes | |
| class | Ogre::BspNode |
| Encapsulates a node in a BSP tree. More... | |
| struct | Ogre::BspNode::Brush |
| struct | Ogre::WorldFragment |
| Represents part of the world geometry that is a result of a SceneQuery. More... | |
Namespaces | |
| Ogre | |
This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ | |
Enumerations | |
| enum | Ogre::WorldFragmentType { Ogre::WFT_NONE, Ogre::WFT_PLANE_BOUNDED_REGION, Ogre::WFT_SINGLE_INTERSECTION, Ogre::WFT_CUSTOM_GEOMETRY, Ogre::WFT_RENDER_OPERATION } |
| This type can be used by collaborating applications & SceneManagers to agree on the type of world geometry to be returned from queries. More... | |