OGRE  master
Object-Oriented Graphics Rendering Engine
OgreGLSLProgramCommon.h File Reference
#include "OgreGLSupportPrerequisites.h"
#include "OgreConfig.h"
#include "OgreHardwareVertexBuffer.h"
#include "OgreGLSLShaderCommon.h"
#include <array>

Classes

class  Ogre::GLSLProgramCommon
 
struct  Ogre::GLUniformReference
 Structure used to keep track of named uniforms in the linked program object. More...
 

Namespaces

 Ogre
 

This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/

 

Typedefs

typedef std::array< GLSLShaderCommon *, GPT_COUNT > Ogre::GLShaderList
 
typedef GLUniformReferenceList::iterator Ogre::GLUniformReferenceIterator
 
typedef std::vector< GLUniformReference > Ogre::GLUniformReferenceList