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OGRE
master
Object-Oriented Graphics Rendering Engine
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Classes | |
| class | Ogre::Affine3 |
| Transform specialization for 3D Affine - encapsulating a 3x4 Matrix. More... | |
| class | Ogre::Matrix4 |
| Transform specialization for projective - encapsulating a 4x4 Matrix. More... | |
| class | Ogre::TransformBase< rows, T > |
| Class encapsulating a standard 4x4 homogeneous matrix. More... | |
| struct | Ogre::TransformBaseReal |
Namespaces | |
| Ogre | |
This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ | |
Functions | |
| Matrix4 | Ogre::operator* (const Matrix4 &m, const Matrix4 &m2) |
| Affine3 | Ogre::operator* (const Affine3 &m, const Affine3 &m2) |
| Vector3 | Ogre::operator* (const Matrix4 &m, const Vector3 &v) |
| Vector transformation using '*'. More... | |
| Vector3 | Ogre::operator* (const Affine3 &m, const Vector3 &v) |
| Vector4 | Ogre::operator* (const Matrix4 &m, const Vector4 &v) |
| Vector4 | Ogre::operator* (const Affine3 &m, const Vector4 &v) |
| Vector4 | Ogre::operator* (const Vector4 &v, const Matrix4 &mat) |
| Matrix4 | Ogre::operator+ (const Matrix4 &m, const Matrix4 &m2) |
| Matrix addition. More... | |
| Matrix4 | Ogre::operator- (const Matrix4 &m, const Matrix4 &m2) |
| Matrix subtraction. More... | |