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    OGRE
    master
    
   Object-Oriented Graphics Rendering Engine 
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#include "OgrePrerequisites.h"#include "OgreCommon.h"#include "OgreBlendMode.h"#include "OgreRenderSystemCapabilities.h"#include "OgreConfigOptionMap.h"#include "OgreGpuProgram.h"#include "OgrePlane.h"#include "OgreHardwareVertexBuffer.h"#include "OgreHeaderPrefix.h"#include "OgreHeaderSuffix.h"Classes | |
| class | Ogre::RenderSystem | 
| Defines the functionality of a 3D API.  More... | |
| class | Ogre::RenderSystem::Listener | 
| Defines a listener on the custom events that this render system can raise.  More... | |
| struct | Ogre::StencilState | 
| Describes the stencil buffer operation.  More... | |
Namespaces | |
| Ogre | |
 This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/   | |
Typedefs | |
| typedef std::map< uint16, DepthBufferVec > | Ogre::DepthBufferMap | 
| typedef std::vector< DepthBuffer * > | Ogre::DepthBufferVec | 
| typedef std::map< String, RenderTarget *> | Ogre::RenderTargetMap | 
| typedef std::multimap< uchar, RenderTarget *> | Ogre::RenderTargetPriorityMap | 
Enumerations | |
| enum | Ogre::StencilOperation {  Ogre::SOP_KEEP, Ogre::SOP_ZERO, Ogre::SOP_REPLACE, Ogre::SOP_INCREMENT, Ogre::SOP_DECREMENT, Ogre::SOP_INCREMENT_WRAP, Ogre::SOP_DECREMENT_WRAP, Ogre::SOP_INVERT }  | 
| Enum describing the various actions which can be taken on the stencil buffer.  More... | |
| enum | Ogre::TexCoordCalcMethod : uint8 {  Ogre::TEXCALC_NONE, Ogre::TEXCALC_ENVIRONMENT_MAP, Ogre::TEXCALC_ENVIRONMENT_MAP_PLANAR, Ogre::TEXCALC_ENVIRONMENT_MAP_REFLECTION, Ogre::TEXCALC_ENVIRONMENT_MAP_NORMAL, Ogre::TEXCALC_PROJECTIVE_TEXTURE }  | 
| Enum describing the ways to generate texture coordinates.  More... | |