OGRE  master
Object-Oriented Graphics Rendering Engine
OgreShaderFFPRenderState.h File Reference

Namespaces

 Ogre
 

This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/

 
 Ogre::RTShader
 

Enumerations

enum  Ogre::RTShader::FFPFragmentShaderStage {
  Ogre::RTShader::FFP_PS_PRE_PROCESS = 0, Ogre::RTShader::FFP_PS_COLOUR_BEGIN = 100, Ogre::RTShader::FFP_PS_SAMPLING = 150, Ogre::RTShader::FFP_PS_TEXTURING = 200,
  Ogre::RTShader::FFP_PS_COLOUR_END = 300, Ogre::RTShader::FFP_PS_FOG = 400, Ogre::RTShader::FFP_PS_POST_PROCESS = 500, Ogre::RTShader::FFP_PS_ALPHA_TEST = 1000
}
 
enum  Ogre::RTShader::FFPShaderStage {
  Ogre::RTShader::FFP_PRE_PROCESS = 0, Ogre::RTShader::FFP_TRANSFORM = 100, Ogre::RTShader::FFP_COLOUR = 200, Ogre::RTShader::FFP_LIGHTING = 300,
  Ogre::RTShader::FFP_TEXTURING = 400, Ogre::RTShader::FFP_FOG = 500, Ogre::RTShader::FFP_POST_PROCESS = 600, Ogre::RTShader::FFP_ALPHA_TEST = 1000
}
 
enum  Ogre::RTShader::FFPVertexShaderStage {
  Ogre::RTShader::FFP_VS_PRE_PROCESS = 0, Ogre::RTShader::FFP_VS_TRANSFORM = 100, Ogre::RTShader::FFP_VS_COLOUR = 200, Ogre::RTShader::FFP_VS_LIGHTING = 300,
  Ogre::RTShader::FFP_VS_TEXTURING = 400, Ogre::RTShader::FFP_VS_FOG = 500, Ogre::RTShader::FFP_VS_POST_PROCESS = 2000
}