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    OGRE
    master
    
   Object-Oriented Graphics Rendering Engine 
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#include "OgrePrerequisites.h"Namespaces | |
| Ogre | |
 This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/   | |
Enumerations | |
| enum | Ogre::SkeletonChunkID {  Ogre::SKELETON_HEADER = 0x1000, Ogre::SKELETON_BLENDMODE = 0x1010, Ogre::SKELETON_BONE = 0x2000, Ogre::SKELETON_BONE_PARENT = 0x3000, Ogre::SKELETON_ANIMATION = 0x4000, Ogre::SKELETON_ANIMATION_BASEINFO = 0x4010, Ogre::SKELETON_ANIMATION_TRACK = 0x4100, Ogre::SKELETON_ANIMATION_TRACK_KEYFRAME = 0x4110, Ogre::SKELETON_ANIMATION_LINK = 0x5000 }  | 
| Definition of the OGRE .skeleton file format.  More... | |