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OGRE
master
Object-Oriented Graphics Rendering Engine
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#include "OgreVulkanPrerequisites.h"#include "OgreTexture.h"#include "OgreHardwarePixelBuffer.h"#include "OgreVulkanHardwareBuffer.h"#include "OgreRenderTexture.h"#include "vk_mem_alloc.h"Classes | |
| class | Ogre::VulkanHardwarePixelBuffer |
| class | Ogre::VulkanRenderTexture |
| class | Ogre::VulkanTextureGpu |
Namespaces | |
| Ogre | |
This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ | |
| Ogre::ResourceAccess | |
Enumerations | |
| enum | Ogre::ResourceAccess::ResourceAccess { Ogre::ResourceAccess::Undefined = 0x00, Ogre::ResourceAccess::Read = 0x01, Ogre::ResourceAccess::Write = 0x02, Ogre::ResourceAccess::ReadWrite = Read | Write } |
| Enum identifying the texture access privilege. More... | |