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Object-Oriented Graphics Rendering Engine
Ogre::Billboard Class Reference

A billboard is a primitive which always faces the camera in every frame. More...

#include <OgreBillboard.h>

+ Inheritance diagram for Ogre::Billboard:

Public Member Functions

 Billboard ()
 Default constructor. More...
 
 Billboard (const Vector3 &position, BillboardSet *owner, const ColourValue &colour=ColourValue::White)
 Normal constructor as called by BillboardSet. More...
 
 ~Billboard ()
 Default destructor. More...
 
ColourValue getColour (void) const
 Gets the colour of this billboard. More...
 
float getOwnHeight (void) const
 Retrieves the billboard's personal height, if hasOwnDimensions is true. More...
 
float getOwnWidth (void) const
 Retrieves the billboard's personal width, if hasOwnDimensions is true. More...
 
const Vector3getPosition (void) const
 Get the position of the billboard. More...
 
const RadiangetRotation (void) const
 Get the rotation of the billboard. More...
 
uint16 getTexcoordIndex (void) const
 getTexcoordIndex() returns the previous value set by setTexcoordIndex(). More...
 
const FloatRectgetTexcoordRect (void) const
 getTexcoordRect() returns the previous value set by setTexcoordRect(). More...
 
bool hasOwnDimensions (void) const
 Returns true if this billboard deviates from the BillboardSet's default dimensions (i.e. More...
 
bool isUseTexcoordRect (void) const
 Returns true if this billboard use individual texture coordinate rect (i.e. More...
 
void resetDimensions (void)
 Resets this Billboard to use the parent BillboardSet's dimensions instead of it's own. More...
 
void setColour (const ColourValue &colour)
 Sets the colour of this billboard. More...
 
void setDimensions (float width, float height)
 Sets the width and height for this billboard. More...
 
void setPosition (const Vector3 &position)
 Set the position of the billboard. More...
 
void setPosition (Real x, Real y, Real z)
 
void setRotation (const Radian &rotation)
 Set the rotation of the billboard. More...
 
void setTexcoordIndex (uint16 texcoordIndex)
 setTexcoordIndex() sets which texture coordinate rect this billboard will use when rendering. More...
 
void setTexcoordRect (const FloatRect &texcoordRect)
 sets the individual texture coordinate rect of this billboard will use when rendering. More...
 
void setTexcoordRect (float u0, float v0, float u1, float v1)
 

Public Attributes

RGBA mColour
 
Vector3 mDirection
 Normalised direction vector. More...
 
Vector3 mPosition
 
Radian mRotation
 

Detailed Description

A billboard is a primitive which always faces the camera in every frame.

Billboards can be used for special effects or some other trickery which requires the triangles to always facing the camera no matter where it is. Ogre groups billboards into sets for efficiency, so you should never create a billboard on it's own (it's ok to have a set of one if you need it).

Billboards have their geometry generated every frame depending on where the camera is. It is most beneficial for all billboards in a set to be identically sized since Ogre can take advantage of this and save some calculations - useful when you have sets of hundreds of billboards as is possible with special effects. You can deviate from this if you wish (example: a smoke effect would probably have smoke puffs expanding as they rise, so each billboard will legitimately have it's own size) but be aware the extra overhead this brings and try to avoid it if you can.
Billboards are just the mechanism for rendering a range of effects such as particles. It is other classes which use billboards to create their individual effects, so the methods here are quite generic.
See also
BillboardSet

Constructor & Destructor Documentation

◆ Billboard() [1/2]

Ogre::Billboard::Billboard ( )

Default constructor.

◆ ~Billboard()

Ogre::Billboard::~Billboard ( )

Default destructor.

◆ Billboard() [2/2]

Ogre::Billboard::Billboard ( const Vector3 position,
BillboardSet owner,
const ColourValue colour = ColourValue::White 
)

Normal constructor as called by BillboardSet.

Member Function Documentation

◆ getRotation()

const Radian& Ogre::Billboard::getRotation ( void  ) const
inline

Get the rotation of the billboard.

This rotation is relative to the center of the billboard.

◆ setRotation()

void Ogre::Billboard::setRotation ( const Radian rotation)
inline

Set the rotation of the billboard.

This rotation is relative to the center of the billboard.

◆ setPosition() [1/2]

void Ogre::Billboard::setPosition ( const Vector3 position)
inline

Set the position of the billboard.

This position is relative to a point on the quad which is the billboard. Depending on the BillboardSet, this may be the center of the quad, the top-left etc. See BillboardSet::setBillboardOrigin for more info.

◆ setPosition() [2/2]

void Ogre::Billboard::setPosition ( Real  x,
Real  y,
Real  z 
)
inline

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

References setPosition().

Referenced by setPosition().

◆ getPosition()

const Vector3& Ogre::Billboard::getPosition ( void  ) const
inline

Get the position of the billboard.

This position is relative to a point on the quad which is the billboard. Depending on the BillboardSet, this may be the center of the quad, the top-left etc. See BillboardSet::setBillboardOrigin for more info.

◆ setDimensions()

void Ogre::Billboard::setDimensions ( float  width,
float  height 
)

Sets the width and height for this billboard.

Note that it is most efficient for every billboard in a BillboardSet to have the same dimensions. If you choose to alter the dimensions of an individual billboard the set will be less efficient. Do not call this method unless you really need to have different billboard dimensions within the same set. Otherwise just call the BillboardSet::setDefaultDimensions method instead.

◆ resetDimensions()

void Ogre::Billboard::resetDimensions ( void  )
inline

Resets this Billboard to use the parent BillboardSet's dimensions instead of it's own.

◆ setColour()

void Ogre::Billboard::setColour ( const ColourValue colour)
inline

Sets the colour of this billboard.

Billboards can be tinted based on a base colour. This allows variations in colour irrespective of the base colour of the material allowing more varied billboards. The default colour is white. The tinting is effected using vertex colours.

References Ogre::ColourValue::getAsBYTE().

◆ getColour()

ColourValue Ogre::Billboard::getColour ( void  ) const
inline

Gets the colour of this billboard.

◆ hasOwnDimensions()

bool Ogre::Billboard::hasOwnDimensions ( void  ) const
inline

Returns true if this billboard deviates from the BillboardSet's default dimensions (i.e.

if the Billboard::setDimensions method has been called for this instance).

See also
Billboard::setDimensions

◆ getOwnWidth()

float Ogre::Billboard::getOwnWidth ( void  ) const
inline

Retrieves the billboard's personal width, if hasOwnDimensions is true.

◆ getOwnHeight()

float Ogre::Billboard::getOwnHeight ( void  ) const
inline

Retrieves the billboard's personal height, if hasOwnDimensions is true.

◆ isUseTexcoordRect()

bool Ogre::Billboard::isUseTexcoordRect ( void  ) const
inline

Returns true if this billboard use individual texture coordinate rect (i.e.

if the Billboard::setTexcoordRect method has been called for this instance), or returns false if use texture coordinates defined in the parent BillboardSet's texture coordinates array (i.e. if the Billboard::setTexcoordIndex method has been called for this instance).

See also
Billboard::setTexcoordIndex() Billboard::setTexcoordRect()

◆ setTexcoordIndex()

void Ogre::Billboard::setTexcoordIndex ( uint16  texcoordIndex)

setTexcoordIndex() sets which texture coordinate rect this billboard will use when rendering.

The parent billboard set may contain more than one, in which case a billboard can be textured with different pieces of a larger texture sheet very efficiently.

See also
BillboardSet::setTextureCoords()

◆ getTexcoordIndex()

uint16 Ogre::Billboard::getTexcoordIndex ( void  ) const
inline

getTexcoordIndex() returns the previous value set by setTexcoordIndex().

The default value is 0, which is always a valid texture coordinate set.

This value is useful only when isUseTexcoordRect return false.

◆ setTexcoordRect() [1/2]

void Ogre::Billboard::setTexcoordRect ( const FloatRect texcoordRect)

sets the individual texture coordinate rect of this billboard will use when rendering.

The parent billboard set may contain more than one, in which case a billboard can be textured with different pieces of a larger texture sheet very efficiently.

◆ setTexcoordRect() [2/2]

void Ogre::Billboard::setTexcoordRect ( float  u0,
float  v0,
float  u1,
float  v1 
)
inline

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

References setTexcoordRect().

Referenced by setTexcoordRect().

◆ getTexcoordRect()

const FloatRect& Ogre::Billboard::getTexcoordRect ( void  ) const
inline

getTexcoordRect() returns the previous value set by setTexcoordRect().

This value is useful only when isUseTexcoordRect returns true.

Member Data Documentation

◆ mPosition

Vector3 Ogre::Billboard::mPosition

◆ mDirection

Vector3 Ogre::Billboard::mDirection

Normalised direction vector.

◆ mColour

RGBA Ogre::Billboard::mColour

◆ mRotation

Radian Ogre::Billboard::mRotation

The documentation for this class was generated from the following file: