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Object-Oriented Graphics Rendering Engine
Ogre::BorderRenderable Class Reference

Class for rendering the border of a BorderPanelOverlayElement. More...

#include <OgreBorderPanelOverlayElement.h>

+ Inheritance diagram for Ogre::BorderRenderable:

Public Member Functions

 BorderRenderable (BorderPanelOverlayElement *parent)
 Constructed with pointers to parent. More...
 
const LightListgetLights (void) const override
 Gets a list of lights, ordered relative to how close they are to this renderable. More...
 
const MaterialPtrgetMaterial (void) const override
 Retrieves a weak reference to the material this renderable object uses. More...
 
unsigned short getNumWorldTransforms (void) const override
 Returns the number of world transform matrices this renderable requires. More...
 
void getRenderOperation (RenderOperation &op) override
 Gets the render operation required to send this object to the frame buffer. More...
 
Real getSquaredViewDepth (const Camera *cam) const override
 Returns the squared distance between the camera and this renderable. More...
 
void getWorldTransforms (Matrix4 *xform) const override
 Gets the world transform matrix / matrices for this renderable object. More...
 
- Public Member Functions inherited from Ogre::Renderable
 Renderable ()
 
virtual ~Renderable ()
 Virtual destructor needed as class has virtual methods. More...
 
uint16 _getMaterialLodIndex () const
 
virtual void _updateCustomGpuParameter (const GpuProgramParameters::AutoConstantEntry &constantEntry, GpuProgramParameters *params) const
 Update a custom GpuProgramParameters constant which is derived from information only this Renderable knows. More...
 
virtual bool getCastsShadows (void) const
 Method which reports whether this renderable would normally cast a shadow. More...
 
const Vector4fgetCustomParameter (size_t index) const
 Gets the custom value associated with this Renderable at the given index. More...
 
bool getPolygonModeOverrideable (void) const
 Gets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting. More...
 
virtual TechniquegetTechnique (void) const
 Retrieves a pointer to the Material Technique this renderable object uses. More...
 
bool getUseIdentityProjection (void) const
 Returns whether or not to use an 'identity' projection. More...
 
bool getUseIdentityView (void) const
 Returns whether or not to use an 'identity' view. More...
 
const AnygetUserAny (void) const
 
UserObjectBindingsgetUserObjectBindings ()
 Class that provides convenient interface to establish a linkage between custom user application objects and Ogre core classes. More...
 
const UserObjectBindingsgetUserObjectBindings () const
 
bool hasCustomParameter (size_t index) const
 Checks whether a custom value is associated with this Renderable at the given index. More...
 
virtual void postRender (SceneManager *sm, RenderSystem *rsys)
 Called immediately after the Renderable has been rendered. More...
 
virtual bool preRender (SceneManager *sm, RenderSystem *rsys)
 Called just prior to the Renderable being rendered. More...
 
void removeCustomParameter (size_t index)
 Removes a custom value which is associated with this Renderable at the given index. More...
 
void setCustomParameter (size_t index, const Vector4f &value)
 Sets a custom parameter for this Renderable, which may be used to drive calculations for this specific Renderable, like GPU program parameters. More...
 
void setPolygonModeOverrideable (bool override)
 Sets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting. More...
 
void setUseIdentityProjection (bool useIdentityProjection)
 Sets whether or not to use an 'identity' projection. More...
 
void setUseIdentityView (bool useIdentityView)
 Sets whether or not to use an 'identity' view. More...
 
void setUserAny (const Any &anything)
 

Additional Inherited Members

- Public Types inherited from Ogre::Renderable
enum  { DEFAULT_PRIORITY = 100 }
 

Detailed Description

Class for rendering the border of a BorderPanelOverlayElement.

We need this because we have to render twice, once with the inner panel's repeating material (handled by superclass) and once for the border's separate material.

Constructor & Destructor Documentation

◆ BorderRenderable()

Ogre::BorderRenderable::BorderRenderable ( BorderPanelOverlayElement parent)
inline

Constructed with pointers to parent.

References Ogre::Renderable::getPolygonModeOverrideable().

Member Function Documentation

◆ getMaterial()

const MaterialPtr& Ogre::BorderRenderable::getMaterial ( void  ) const
inlineoverridevirtual

Retrieves a weak reference to the material this renderable object uses.

Note that the Renderable also has the option to override the getTechnique method to specify a particular Technique to use instead of the best one available.

Implements Ogre::Renderable.

◆ getRenderOperation()

void Ogre::BorderRenderable::getRenderOperation ( RenderOperation op)
inlineoverridevirtual

Gets the render operation required to send this object to the frame buffer.

Implements Ogre::Renderable.

◆ getWorldTransforms()

void Ogre::BorderRenderable::getWorldTransforms ( Matrix4 xform) const
inlineoverridevirtual

Gets the world transform matrix / matrices for this renderable object.

If the object has any derived transforms, these are expected to be up to date as long as all the SceneNode structures have been updated before this is called.

Note
Internal Ogre never supports non-affine matrix for world transform matrix/matrices, the behavior is undefined if returns non-affine matrix here.

This method will populate transform with 1 matrix if it does not use GPU vertex blending. If it does use GPU vertex blending it will fill the passed in pointer with an array of matrices, the length being the value returned from getNumWorldTransforms.

Note
If MeshManager::getBonesUseObjectSpace() is true, the first matrix must contain the world transform of the object, and the rest of the matrices must contain the bone transforms in object space.

Implements Ogre::Renderable.

References Ogre::OverlayElement::getWorldTransforms().

◆ getNumWorldTransforms()

unsigned short Ogre::BorderRenderable::getNumWorldTransforms ( void  ) const
inlineoverridevirtual

Returns the number of world transform matrices this renderable requires.

When a renderable uses GPU vertex blending, it uses multiple world matrices instead of a single one. Each vertex sent to the pipeline can reference one or more matrices in this list with given weights. If a renderable does not use vertex blending this method returns 1, which is the default for simplicity.

Note
If MeshManager::getBonesUseObjectSpace() is true, this method must return numBones + 1

Reimplemented from Ogre::Renderable.

◆ getSquaredViewDepth()

Real Ogre::BorderRenderable::getSquaredViewDepth ( const Camera cam) const
inlineoverridevirtual

Returns the squared distance between the camera and this renderable.

Used to sort transparent objects. Squared distance is used to avoid having to perform a square root on the result.

Implements Ogre::Renderable.

References Ogre::OverlayElement::getSquaredViewDepth().

◆ getLights()

const LightList& Ogre::BorderRenderable::getLights ( void  ) const
inlineoverridevirtual

Gets a list of lights, ordered relative to how close they are to this renderable.

Directional lights, which have no position, will always be first on this list.

Implements Ogre::Renderable.


The documentation for this class was generated from the following file: