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| | D3D11HardwarePixelBuffer (D3D11Texture *parentTexture, D3D11Device &device, UINT mipLevel, size_t width, size_t height, size_t depth, UINT face, PixelFormat format, HardwareBuffer::Usage usage) |
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| | ~D3D11HardwarePixelBuffer () |
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| void | _genMipmaps () |
| | Internal function to update mipmaps on update of level 0. More...
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| void | blit (const HardwarePixelBufferSharedPtr &src, const Box &srcBox, const Box &dstBox) |
| | Copies a box from another PixelBuffer to a region of the this PixelBuffer. More...
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| void | blitFromMemory (const PixelBox &src, const Box &dstBox) |
| | Copies a region from normal memory to a region of this pixelbuffer. More...
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| void | blitToMemory (const Box &srcBox, const PixelBox &dst) |
| | Copies a region of this pixelbuffer to normal memory. More...
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| UINT | getFace () const |
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| D3D11Texture * | getParentTexture () const |
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| D3D11_BOX | getSubresourceBox (const Box &box) const |
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| UINT | getSubresourceIndex (size_t box_front) const |
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| | HardwarePixelBuffer (uint32 mWidth, uint32 mHeight, uint32 mDepth, PixelFormat mFormat, HardwareBuffer::Usage usage, bool useShadowBuffer) |
| | Should be called by HardwareBufferManager. More...
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| | ~HardwarePixelBuffer () |
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| void | blit (const HardwarePixelBufferSharedPtr &src) |
| | Convenience function that blits the entire source pixel buffer to this buffer. More...
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| void | blitFromMemory (const PixelBox &src) |
| | Convenience function that blits a pixelbox from memory to the entire buffer. More...
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| void | blitToMemory (const PixelBox &dst) |
| | Convenience function that blits this entire buffer to a pixelbox. More...
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| const PixelBox & | getCurrentLock () |
| | Get the current locked region. More...
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| uint32 | getDepth () const |
| | Gets the depth of this buffer. More...
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| PixelFormat | getFormat () const |
| | Gets the native pixel format of this buffer. More...
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| uint32 | getHeight () const |
| | Gets the height of this buffer. More...
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| RenderTexture * | getRenderTarget (size_t slice=0) |
| | Get a render target for this PixelBuffer, or a slice of it. More...
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| Vector3i | getSize () const |
| | size (width, height, depth) of the pixel buffer More...
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| uint32 | getWidth () const |
| | Gets the width of this buffer. More...
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| const PixelBox & | lock (const Box &lockBox, LockOptions options) |
| | Lock the buffer for (potentially) reading / writing. More...
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| void * | lock (size_t offset, size_t length, LockOptions options) override |
| | Lock the buffer for (potentially) reading / writing. More...
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| void | readData (size_t offset, size_t length, void *pDest) override |
| | Reads data from the buffer and places it in the memory pointed to by pDest. More...
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| void | writeData (size_t offset, size_t length, const void *pSource, bool discardWholeBuffer=false) override |
| | Writes data to the buffer from an area of system memory; note that you must ensure that your buffer is big enough. More...
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| | HardwareBuffer (Usage usage, bool useShadowBuffer) |
| | Constructor, to be called by HardwareBufferManager only. More...
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| virtual | ~HardwareBuffer () |
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| template<typename T > |
| T * | _getImpl () |
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| virtual void | _updateFromShadow (void) |
| | Updates the real buffer from the shadow buffer, if required. More...
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| virtual void | copyData (HardwareBuffer &srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer=false) |
| | Copy data from another buffer into this one. More...
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| void | copyData (HardwareBuffer &srcBuffer) |
| | Copy all data from another buffer into this one. More...
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| size_t | getSizeInBytes (void) const |
| | Returns the size of this buffer in bytes. More...
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| Usage | getUsage (void) const |
| | Returns the Usage flags with which this buffer was created. More...
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| bool | hasShadowBuffer (void) const |
| | Returns whether this buffer has a system memory shadow for quicker reading. More...
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| bool | isLocked (void) const |
| | Returns whether or not this buffer is currently locked. More...
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| virtual bool | isSystemMemory (void) const |
| | Returns whether this buffer is held in system memory. More...
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| void * | lock (LockOptions options) |
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| void | suppressHardwareUpdate (bool suppress) |
| | Pass true to suppress hardware upload of shadow buffer changes. More...
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| void | unlock (void) |
| | Releases the lock on this buffer. More...
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