OGRE  master
Object-Oriented Graphics Rendering Engine
Ogre::D3D9RenderWindow Class Reference

#include <OgreD3D9RenderWindow.h>

+ Inheritance diagram for Ogre::D3D9RenderWindow:

Public Member Functions

 D3D9RenderWindow (HINSTANCE instance)
 Constructor. More...
 
 ~D3D9RenderWindow ()
 
void _beginUpdate ()
 Method for manual management of rendering : fires 'preRenderTargetUpdate' and initialises statistics etc. More...
 
void _endUpdate ()
 Method for manual management of rendering - finishes statistics calculation and fires 'postRenderTargetUpdate'. More...
 
void _finishSwitchingFullscreen ()
 Indicate that fullscreen / windowed switching has finished. More...
 
bool _getSwitchingFullscreen () const
 Are we in the middle of switching between fullscreen and windowed. More...
 
void _updateViewport (Viewport *viewport, bool updateStatistics=true)
 Method for manual management of rendering - renders the given viewport (even if it is not autoupdated) More...
 
bool _validateDevice ()
 Validate the device for this window. More...
 
void _validateStereo ()
 Validate the type of stereo that is enabled for this window. More...
 
void adjustWindow (unsigned int clientWidth, unsigned int clientHeight, unsigned int *winWidth, unsigned int *winHeight)
 
void buildPresentParameters (D3DPRESENT_PARAMETERS *presentParams)
 Build the presentation parameters used with this window. More...
 
void copyContentsToMemory (const Box &src, const PixelBox &dst, FrameBuffer buffer)
 Copies the current contents of the render target to a pixelbox. More...
 
void create (const String &name, unsigned int width, unsigned int height, bool fullScreen, const NameValuePairList *miscParams)
 Creates & displays the new window. More...
 
void destroy (void)
 Destroys the window. More...
 
void getCustomAttribute (const String &name, void *pData)
 Retrieve a platform or API-specific piece of information. More...
 
IDirect3DDevice9 * getD3D9Device ()
 
D3D9DevicegetDevice ()
 
IDirect3DSurface9 * getRenderSurface ()
 Accessor for render surface. More...
 
HWND getWindowHandle () const
 
bool isAA () const
 
bool isActive () const
 Overridden from RenderTarget, flags invisible windows as inactive. More...
 
bool isDepthBuffered () const
 Returns true if this window use depth buffer. More...
 
bool isHidden () const
 Indicates whether the window was set to hidden (not displayed) More...
 
bool isNvPerfHUDEnable () const
 Returns true if this window should use NV Perf HUD adapter. More...
 
bool isVisible () const
 Indicates whether the window is visible (not minimized or obscured) More...
 
bool isVSync () const
 
bool isVSyncEnabled () const
 Indicates whether vertical sync is activated for the window. More...
 
void reposition (int left, int top)
 Reposition the window. More...
 
bool requiresTextureFlipping () const
 
void resize (unsigned int width, unsigned int height)
 Alter the size of the window. More...
 
void setDevice (D3D9Device *device)
 
void setFullscreen (bool fullScreen, unsigned int width, unsigned int height)
 Alter fullscreen mode options. More...
 
void setHidden (bool hidden)
 Hide (or show) the window. More...
 
void setVSyncEnabled (bool vsync)
 Enable or disable vertical sync for the RenderWindow. More...
 
void setVSyncInterval (unsigned int interval)
 Set the vertical sync interval. More...
 
PixelFormat suggestPixelFormat () const override
 Overridden - see RenderTarget. More...
 
void swapBuffers ()
 Swaps the frame buffers to display the next frame. More...
 
void windowMovedOrResized ()
 Query the current size and position from an external window handle. More...
 
- Public Member Functions inherited from Ogre::RenderWindow
 RenderWindow ()
 Default constructor. More...
 
void getMetrics (unsigned int &width, unsigned int &height, int &left, int &top) const
 Overloaded version of getMetrics from RenderTarget, including extra details specific to windowing systems. More...
 
virtual float getViewPointToPixelScale ()
 Many windowing systems that support HiDPI displays use special points to specify size of the windows and controls, so that windows and controls with hardcoded sizes does not become too small on HiDPI displays. More...
 
unsigned int getVSyncInterval () const
 Returns the vertical sync interval. More...
 
virtual bool isClosed (void) const
 Indicates whether the window has been closed by the user. More...
 
bool isDeactivatedOnFocusChange () const
 Returns true if the window will automatically de-activate itself when it loses focus. More...
 
virtual bool isFullScreen (void) const
 Returns true if window is running in fullscreen mode. More...
 
bool isPrimary (void) const override
 Indicates whether the window is the primary window. More...
 
void setDeactivateOnFocusChange (bool deactivate)
 Indicates whether the window will automatically deactivate itself when it loses focus. More...
 
virtual void setVisible (bool visible)
 Set the visibility state. More...
 
- Public Member Functions inherited from Ogre::RenderTarget
 RenderTarget ()
 
virtual ~RenderTarget ()
 
virtual void _detachDepthBuffer ()
 Detaches DepthBuffer without notifying it from the detach. More...
 
virtual void _notifyCameraRemoved (const Camera *cam)
 Utility method to notify a render target that a camera has been removed, in case it was referring to it as a viewer. More...
 
virtual void _updateAutoUpdatedViewports (bool updateStatistics=true)
 Method for manual management of rendering - renders only viewports that are auto updated. More...
 
virtual void _updateViewport (int zorder, bool updateStatistics=true)
 Method for manual management of rendering - renders the given viewport (even if it is not autoupdated) More...
 
virtual void addListener (RenderTargetListener *listener)
 Add a listener to this RenderTarget which will be called back before & after rendering. More...
 
virtual ViewportaddViewport (Camera *cam, int ZOrder=0, float left=0.0f, float top=0.0f, float width=1.0f, float height=1.0f)
 Adds a viewport to the rendering target. More...
 
virtual bool attachDepthBuffer (DepthBuffer *depthBuffer)
 
void copyContentsToMemory (const PixelBox &dst, FrameBuffer buffer=FB_AUTO)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
 
virtual void detachDepthBuffer ()
 
uint getCustomAttribute (const String &name)
 simplified API for bindings More...
 
DepthBuffergetDepthBuffer () const
 
uint16 getDepthBufferPool () const
 
virtual uint getFSAA () const
 Indicates whether multisampling is performed on rendering and at what level. More...
 
virtual const StringgetFSAAHint () const
 RenderSystem specific FSAA option. See RenderSystem::_createRenderWindow for details. More...
 
virtual uint32 getHeight (void) const
 
void getMetrics (unsigned int &width, unsigned int &height)
 Retrieve information about the render target. More...
 
virtual const StringgetName (void) const
 Retrieve target's name. More...
 
virtual unsigned short getNumViewports (void) const
 Returns the number of viewports attached to this target. More...
 
virtual uchar getPriority () const
 Gets the priority of a render target. More...
 
const FrameStatsgetStatistics (void) const
 Retrieves details of current rendering performance. More...
 
virtual ViewportgetViewport (unsigned short index)
 Retrieves a pointer to the viewport with the given index. More...
 
virtual ViewportgetViewportByZOrder (int ZOrder)
 Retrieves a pointer to the viewport with the given Z-order. More...
 
virtual uint32 getWidth (void) const
 
virtual bool hasViewportWithZOrder (int ZOrder)
 Returns true if and only if a viewport exists at the given Z-order. More...
 
virtual void insertListener (RenderTargetListener *listener, const unsigned int pos=0)
 same as addListener, but force the position in the vector, so we can control the call order More...
 
virtual bool isAutoUpdated (void) const
 Gets whether this target is automatically updated if Ogre's rendering loop or Root::_updateAllRenderTargets is being used. More...
 
virtual bool isHardwareGammaEnabled () const
 Indicates whether on rendering, linear colour space is converted to sRGB gamma colour space. More...
 
virtual bool isStereoEnabled (void) const
 Indicates whether stereo is currently enabled for this target. More...
 
virtual void removeAllListeners (void)
 Removes all listeners from this instance. More...
 
virtual void removeAllViewports (void)
 Removes all viewports on this target. More...
 
virtual void removeListener (RenderTargetListener *listener)
 Removes a RenderTargetListener previously registered using addListener. More...
 
virtual void removeViewport (int ZOrder)
 Removes a viewport at a given Z-order. More...
 
void resetStatistics (void)
 Resets saved frame-rate statistices. More...
 
virtual void setActive (bool state)
 Used to set the active state of the render target. More...
 
virtual void setAutoUpdated (bool autoupdate)
 Sets whether this target should be automatically updated if Ogre's rendering loop or Root::_updateAllRenderTargets is being used. More...
 
void setDepthBufferPool (uint16 poolId)
 Sets the pool ID this RenderTarget should query from. More...
 
virtual void setFSAA (uint fsaa, const String &fsaaHint)
 Set the level of multisample AA to be used if hardware support it. More...
 
virtual void setPriority (uchar priority)
 Sets the priority of this render target in relation to the others. More...
 
virtual void update (bool swapBuffers=true)
 Tells the target to update it's contents. More...
 
void writeContentsToFile (const String &filename)
 Writes the current contents of the render target to the named file. More...
 
virtual String writeContentsToTimestampedFile (const String &filenamePrefix, const String &filenameSuffix)
 Writes the current contents of the render target to the (PREFIX)(time-stamp)(SUFFIX) file. More...
 

Additional Inherited Members

- Public Types inherited from Ogre::RenderTarget
enum  FrameBuffer { FB_FRONT, FB_BACK, FB_AUTO }
 

Constructor & Destructor Documentation

◆ D3D9RenderWindow()

Ogre::D3D9RenderWindow::D3D9RenderWindow ( HINSTANCE  instance)

Constructor.

Parameters
instanceThe application instance

◆ ~D3D9RenderWindow()

Ogre::D3D9RenderWindow::~D3D9RenderWindow ( )

Member Function Documentation

◆ create()

void Ogre::D3D9RenderWindow::create ( const String name,
unsigned int  widthPt,
unsigned int  heightPt,
bool  fullScreen,
const NameValuePairList miscParams 
)
virtual

Creates & displays the new window.

Parameters
namethe internal window name. Not necessarily the title.
widthPtThe width of the window in view points.
heightPtThe height of the window in view points.
fullScreenIf true, the window fills the screen, with no title bar or border.
miscParamsA variable number of pointers to platform-specific arguments. The actual requirements must be defined by the implementing subclasses.

Implements Ogre::RenderWindow.

◆ setFullscreen()

void Ogre::D3D9RenderWindow::setFullscreen ( bool  fullScreen,
unsigned int  widthPt,
unsigned int  heightPt 
)
virtual

Alter fullscreen mode options.

Nothing will happen unless the settings here are different from the current settings.

Note
Only implemented by few RenderSystems. Prefer native windowing API.
Parameters
fullScreenWhether to use fullscreen mode or not.
widthPtThe new width to use
heightPtThe new height to use

Reimplemented from Ogre::RenderWindow.

◆ destroy()

void Ogre::D3D9RenderWindow::destroy ( void  )
virtual

Destroys the window.

Implements Ogre::RenderWindow.

◆ isActive()

bool Ogre::D3D9RenderWindow::isActive ( void  ) const
virtual

Overridden from RenderTarget, flags invisible windows as inactive.

Reimplemented from Ogre::RenderWindow.

◆ isVisible()

bool Ogre::D3D9RenderWindow::isVisible ( void  ) const
virtual

Indicates whether the window is visible (not minimized or obscured)

Reimplemented from Ogre::RenderWindow.

◆ isVSync()

bool Ogre::D3D9RenderWindow::isVSync ( ) const
inline

◆ isAA()

bool Ogre::D3D9RenderWindow::isAA ( ) const
inline

◆ isHidden()

bool Ogre::D3D9RenderWindow::isHidden ( void  ) const
inlinevirtual

Indicates whether the window was set to hidden (not displayed)

Reimplemented from Ogre::RenderWindow.

◆ setHidden()

void Ogre::D3D9RenderWindow::setHidden ( bool  hidden)
virtual

Hide (or show) the window.

If called with hidden=true, this will make the window completely invisible to the user.

Setting a window to hidden is useful to create a dummy primary RenderWindow hidden from the user so that you can create and recreate your actual RenderWindows without having to recreate all your resources.

Reimplemented from Ogre::RenderWindow.

◆ setVSyncEnabled()

void Ogre::D3D9RenderWindow::setVSyncEnabled ( bool  vsync)
virtual

Enable or disable vertical sync for the RenderWindow.

Reimplemented from Ogre::RenderWindow.

◆ isVSyncEnabled()

bool Ogre::D3D9RenderWindow::isVSyncEnabled ( ) const
virtual

Indicates whether vertical sync is activated for the window.

Reimplemented from Ogre::RenderWindow.

◆ setVSyncInterval()

void Ogre::D3D9RenderWindow::setVSyncInterval ( unsigned int  interval)
virtual

Set the vertical sync interval.

This indicates the number of vertical retraces to wait for before swapping buffers. A value of 1 is the default.

Reimplemented from Ogre::RenderWindow.

◆ reposition()

void Ogre::D3D9RenderWindow::reposition ( int  leftPt,
int  topPt 
)
virtual

Reposition the window.

Note
Only implemented by few RenderSystems. Prefer native windowing API.

Reimplemented from Ogre::RenderWindow.

◆ resize()

void Ogre::D3D9RenderWindow::resize ( unsigned int  widthPt,
unsigned int  heightPt 
)
virtual

Alter the size of the window.

Implements Ogre::RenderWindow.

◆ swapBuffers()

void Ogre::D3D9RenderWindow::swapBuffers ( void  )
virtual

Swaps the frame buffers to display the next frame.

For targets that are double-buffered so that no 'in-progress' versions of the scene are displayed during rendering. Once rendering has completed (to an off-screen version of the window) the buffers are swapped to display the new frame.

Reimplemented from Ogre::RenderTarget.

◆ getWindowHandle()

HWND Ogre::D3D9RenderWindow::getWindowHandle ( ) const
inline

◆ getD3D9Device()

IDirect3DDevice9* Ogre::D3D9RenderWindow::getD3D9Device ( )

◆ getDevice()

D3D9Device* Ogre::D3D9RenderWindow::getDevice ( )

◆ setDevice()

void Ogre::D3D9RenderWindow::setDevice ( D3D9Device device)

◆ getCustomAttribute()

void Ogre::D3D9RenderWindow::getCustomAttribute ( const String name,
void *  pData 
)
virtual

Retrieve a platform or API-specific piece of information.

This method of retrieving information should only be used if you know what you're doing.

Name Description
WINDOW The native window handle. (X11 Window XID/ HWND / NSWindow*)
HWND deprecated (same as WINDOW)
GL_FBOID the id of the OpenGL framebuffer object
GL_MULTISAMPLEFBOID the id of the OpenGL framebuffer object used for multisampling
GLFBO id of the screen OpenGL framebuffer object on iOS
GLCONTEXT deprecated, do not use
FBO deprecated, do not use
TARGET deprecated, do not use
XDISPLAY The X Display connection behind that context.
ATOM The X Atom used in client delete events.
VIEW Cocoa NSView*
NSOPENGLCONTEXT Cocoa NSOpenGLContext*
NSOPENGLPIXELFORMAT Cocoa NSOpenGLPixelFormat*
Parameters
nameThe name of the attribute.
pDataPointer to memory of the right kind of structure to receive the info.

Reimplemented from Ogre::RenderTarget.

◆ suggestPixelFormat()

PixelFormat Ogre::D3D9RenderWindow::suggestPixelFormat ( ) const
overridevirtual

Overridden - see RenderTarget.

Reimplemented from Ogre::RenderWindow.

◆ copyContentsToMemory()

void Ogre::D3D9RenderWindow::copyContentsToMemory ( const Box src,
const PixelBox dst,
FrameBuffer  buffer 
)
virtual

Copies the current contents of the render target to a pixelbox.

Remarks
See suggestPixelFormat for a tip as to the best pixel format to extract into, although you can use whatever format you like and the results will be converted.

Implements Ogre::RenderTarget.

◆ requiresTextureFlipping()

bool Ogre::D3D9RenderWindow::requiresTextureFlipping ( ) const
inlinevirtual

Implements Ogre::RenderTarget.

◆ windowMovedOrResized()

void Ogre::D3D9RenderWindow::windowMovedOrResized ( void  )
virtual

Query the current size and position from an external window handle.

Note
most of the time you already know the size and should call resize instead.

Reimplemented from Ogre::RenderWindow.

◆ buildPresentParameters()

void Ogre::D3D9RenderWindow::buildPresentParameters ( D3DPRESENT_PARAMETERS *  presentParams)

Build the presentation parameters used with this window.

◆ _beginUpdate()

void Ogre::D3D9RenderWindow::_beginUpdate ( )
virtual

Method for manual management of rendering : fires 'preRenderTargetUpdate' and initialises statistics etc.

  • _beginUpdate resets statistics and fires 'preRenderTargetUpdate'.
  • _updateViewport renders the given viewport (even if it is not autoupdated), fires preViewportUpdate and postViewportUpdate and manages statistics.
  • _updateAutoUpdatedViewports renders only viewports that are auto updated, fires preViewportUpdate and postViewportUpdate and manages statistics.
  • _endUpdate() ends statistics calculation and fires postRenderTargetUpdate.

you can use it like this for example :

    renderTarget->_beginUpdate();
    renderTarget->_updateViewport(1); // which is not auto updated
    renderTarget->_updateViewport(2); // which is not auto updated
    renderTarget->_updateAutoUpdatedViewports();
    renderTarget->_endUpdate();
    renderTarget->swapBuffers();

Please note that in that case, the zorder may not work as you expect, since you are responsible for calling _updateViewport in the correct order.

Reimplemented from Ogre::RenderTarget.

◆ _updateViewport()

void Ogre::D3D9RenderWindow::_updateViewport ( Viewport viewport,
bool  updateStatistics = true 
)
virtual

Method for manual management of rendering - renders the given viewport (even if it is not autoupdated)

This also fires preViewportUpdate and postViewportUpdate, and manages statistics if needed. You should call it between _beginUpdate() and _endUpdate().

See also
_beginUpdate for more details.
Parameters
viewportThe viewport you want to update, it must be bound to the rendertarget.
updateStatisticsWhether you want to update statistics or not.

Reimplemented from Ogre::RenderTarget.

◆ _endUpdate()

void Ogre::D3D9RenderWindow::_endUpdate ( )
virtual

Method for manual management of rendering - finishes statistics calculation and fires 'postRenderTargetUpdate'.

You should call it after a _beginUpdate

See also
_beginUpdate for more details.

Reimplemented from Ogre::RenderTarget.

◆ getRenderSurface()

IDirect3DSurface9* Ogre::D3D9RenderWindow::getRenderSurface ( )

Accessor for render surface.

◆ _getSwitchingFullscreen()

bool Ogre::D3D9RenderWindow::_getSwitchingFullscreen ( ) const

Are we in the middle of switching between fullscreen and windowed.

◆ _finishSwitchingFullscreen()

void Ogre::D3D9RenderWindow::_finishSwitchingFullscreen ( )

Indicate that fullscreen / windowed switching has finished.

◆ isDepthBuffered()

bool Ogre::D3D9RenderWindow::isDepthBuffered ( ) const

Returns true if this window use depth buffer.

◆ isNvPerfHUDEnable()

bool Ogre::D3D9RenderWindow::isNvPerfHUDEnable ( ) const

Returns true if this window should use NV Perf HUD adapter.

◆ _validateDevice()

bool Ogre::D3D9RenderWindow::_validateDevice ( )

Validate the device for this window.

◆ adjustWindow()

void Ogre::D3D9RenderWindow::adjustWindow ( unsigned int  clientWidth,
unsigned int  clientHeight,
unsigned int *  winWidth,
unsigned int *  winHeight 
)

◆ _validateStereo()

void Ogre::D3D9RenderWindow::_validateStereo ( )

Validate the type of stereo that is enabled for this window.


The documentation for this class was generated from the following file: