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| | GL3PlusFBOManager (GL3PlusRenderSystem *renderSystem) |
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| | ~GL3PlusFBOManager () |
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| GLSurfaceDesc | createNewRenderBuffer (unsigned format, uint32 width, uint32 height, uint fsaa) override |
| | Creates a new render buffer. More...
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| GL3PlusFBORenderTexture * | createRenderTexture (const String &name, const GLSurfaceDesc &target, bool writeGamma, uint fsaa) override |
| | Create a texture rendertarget object. More...
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| void | getBestDepthStencil (PixelFormat internalFormat, GLenum *depthFormat, GLenum *stencilFormat) override |
| | Get best depth and stencil supported for given internalFormat. More...
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| GL3PlusStateCacheManager * | getStateCacheManager () |
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| | GLRTTManager () |
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| virtual | ~GLRTTManager () |
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| virtual void | bind (RenderTarget *target) |
| | Bind a certain render target. More...
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| bool | checkFormat (PixelFormat format) |
| | Check if a certain format is usable as FBO rendertarget format. More...
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| virtual void | getBestDepthStencil (PixelFormat internalFormat, uint32 *depthFormat, uint32 *stencilFormat) |
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| PixelFormat | getSupportedAlternative (PixelFormat format) |
| | Get the closest supported alternative format. More...
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| void | releaseRenderBuffer (const GLSurfaceDesc &surface) |
| | Release a render buffer. More...
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| GLSurfaceDesc | requestRenderBuffer (unsigned format, uint32 width, uint32 height, uint fsaa) |
| | Request a render buffer. More...
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| virtual void | unbind (RenderTarget *target) |
| | Unbind a certain render target. More...
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| | Singleton (void) |
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| | ~Singleton (void) |
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Factory for GL Frame Buffer Objects, and related things.