This is a class that is the base class of the query class for hardware occlusion.
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#include <OgreGLHardwareOcclusionQuery.h>
This is a class that is the base class of the query class for hardware occlusion.
- Author
- Lee Sandberg email: lee@a.nosp@m.bcme.nosp@m.dia.s.nosp@m.e Updated on 13/9/2005 by Tuan Kuranes email: tuan..nosp@m.kura.nosp@m.nes@f.nosp@m.ree..nosp@m.fr
◆ GLHardwareOcclusionQuery()
Ogre::GLHardwareOcclusionQuery::GLHardwareOcclusionQuery |
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Default object constructor.
◆ ~GLHardwareOcclusionQuery()
Ogre::GLHardwareOcclusionQuery::~GLHardwareOcclusionQuery |
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◆ beginOcclusionQuery()
void Ogre::GLHardwareOcclusionQuery::beginOcclusionQuery |
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overridevirtual |
◆ endOcclusionQuery()
void Ogre::GLHardwareOcclusionQuery::endOcclusionQuery |
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overridevirtual |
◆ pullOcclusionQuery()
bool Ogre::GLHardwareOcclusionQuery::pullOcclusionQuery |
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unsigned int * |
NumOfFragments | ) |
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overridevirtual |
◆ isStillOutstanding()
bool Ogre::GLHardwareOcclusionQuery::isStillOutstanding |
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void |
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overridevirtual |
The documentation for this class was generated from the following file: