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OGRE
master
Object-Oriented Graphics Rendering Engine
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#include <OgreGLHardwarePixelBufferCommon.h>
Inheritance diagram for Ogre::GLHardwarePixelBufferCommon:Public Member Functions | |
| GLHardwarePixelBufferCommon (uint32 mWidth, uint32 mHeight, uint32 mDepth, PixelFormat mFormat, HardwareBuffer::Usage usage) | |
| Should be called by HardwareBufferManager. More... | |
| virtual | ~GLHardwarePixelBufferCommon () |
| virtual void | bindToFramebuffer (uint32 attachment, uint32 zoffset) |
| Bind surface to frame buffer. More... | |
| uint32 | getGLFormat () |
Public Member Functions inherited from Ogre::HardwarePixelBuffer | |
| HardwarePixelBuffer (uint32 mWidth, uint32 mHeight, uint32 mDepth, PixelFormat mFormat, HardwareBuffer::Usage usage, bool useShadowBuffer) | |
| Should be called by HardwareBufferManager. More... | |
| ~HardwarePixelBuffer () | |
| virtual void | blit (const HardwarePixelBufferSharedPtr &src, const Box &srcBox, const Box &dstBox) |
| Copies a box from another PixelBuffer to a region of the this PixelBuffer. More... | |
| void | blit (const HardwarePixelBufferSharedPtr &src) |
| Convenience function that blits the entire source pixel buffer to this buffer. More... | |
| virtual void | blitFromMemory (const PixelBox &src, const Box &dstBox)=0 |
| Copies a region from normal memory to a region of this pixelbuffer. More... | |
| void | blitFromMemory (const PixelBox &src) |
| Convenience function that blits a pixelbox from memory to the entire buffer. More... | |
| virtual void | blitToMemory (const Box &srcBox, const PixelBox &dst)=0 |
| Copies a region of this pixelbuffer to normal memory. More... | |
| void | blitToMemory (const PixelBox &dst) |
| Convenience function that blits this entire buffer to a pixelbox. More... | |
| const PixelBox & | getCurrentLock () |
| Get the current locked region. More... | |
| uint32 | getDepth () const |
| Gets the depth of this buffer. More... | |
| PixelFormat | getFormat () const |
| Gets the native pixel format of this buffer. More... | |
| uint32 | getHeight () const |
| Gets the height of this buffer. More... | |
| RenderTexture * | getRenderTarget (size_t slice=0) |
| Get a render target for this PixelBuffer, or a slice of it. More... | |
| Vector3i | getSize () const |
| size (width, height, depth) of the pixel buffer More... | |
| uint32 | getWidth () const |
| Gets the width of this buffer. More... | |
| const PixelBox & | lock (const Box &lockBox, LockOptions options) |
| Lock the buffer for (potentially) reading / writing. More... | |
| void * | lock (size_t offset, size_t length, LockOptions options) override |
| Lock the buffer for (potentially) reading / writing. More... | |
| void | readData (size_t offset, size_t length, void *pDest) override |
| Reads data from the buffer and places it in the memory pointed to by pDest. More... | |
| void | writeData (size_t offset, size_t length, const void *pSource, bool discardWholeBuffer=false) override |
| Writes data to the buffer from an area of system memory; note that you must ensure that your buffer is big enough. More... | |
Public Member Functions inherited from Ogre::HardwareBuffer | |
| HardwareBuffer (Usage usage, bool useShadowBuffer) | |
| Constructor, to be called by HardwareBufferManager only. More... | |
| virtual | ~HardwareBuffer () |
| template<typename T > | |
| T * | _getImpl () |
| virtual void | _updateFromShadow (void) |
| Updates the real buffer from the shadow buffer, if required. More... | |
| virtual void | copyData (HardwareBuffer &srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer=false) |
| Copy data from another buffer into this one. More... | |
| void | copyData (HardwareBuffer &srcBuffer) |
| Copy all data from another buffer into this one. More... | |
| size_t | getSizeInBytes (void) const |
| Returns the size of this buffer in bytes. More... | |
| Usage | getUsage (void) const |
| Returns the Usage flags with which this buffer was created. More... | |
| bool | hasShadowBuffer (void) const |
| Returns whether this buffer has a system memory shadow for quicker reading. More... | |
| bool | isLocked (void) const |
| Returns whether or not this buffer is currently locked. More... | |
| virtual bool | isSystemMemory (void) const |
| Returns whether this buffer is held in system memory. More... | |
| void * | lock (LockOptions options) |
| void | suppressHardwareUpdate (bool suppress) |
| Pass true to suppress hardware upload of shadow buffer changes. More... | |
| void | unlock (void) |
| Releases the lock on this buffer. More... | |
Additional Inherited Members | |
Public Types inherited from Ogre::HardwareBuffer | |
| enum | LockOptions : uint8 { HBL_NORMAL, HBL_DISCARD, HBL_READ_ONLY, HBL_NO_OVERWRITE, HBL_WRITE_ONLY } |
| Locking options. More... | |
| typedef uint8 | Usage |
| enum | UsageEnum { HBU_STATIC = HBU_GPU_TO_CPU, HBU_DYNAMIC = HBU_CPU_ONLY, HBU_WRITE_ONLY = HBU_DETAIL_WRITE_ONLY, HBU_DISCARDABLE = 8, HBU_STATIC_WRITE_ONLY = HBU_GPU_ONLY, HBU_DYNAMIC_WRITE_ONLY = HBU_CPU_TO_GPU, HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE = HBU_CPU_TO_GPU } |
| Rather use HardwareBufferUsage. More... | |
| Ogre::GLHardwarePixelBufferCommon::GLHardwarePixelBufferCommon | ( | uint32 | mWidth, |
| uint32 | mHeight, | ||
| uint32 | mDepth, | ||
| PixelFormat | mFormat, | ||
| HardwareBuffer::Usage | usage | ||
| ) |
Should be called by HardwareBufferManager.
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virtual |
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virtual |
Bind surface to frame buffer.
Needs FBO extension.
Reimplemented in Ogre::GLES2RenderBuffer, Ogre::GLRenderBuffer, Ogre::GL3PlusRenderBuffer, Ogre::GL3PlusTextureBuffer, Ogre::GLTextureBuffer, and Ogre::GLES2TextureBuffer.
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inline |