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OGRE
master
Object-Oriented Graphics Rendering Engine
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Specialisation of HardwareVertexBuffer for OpenGL. More...
#include <OgreGLHardwareBuffer.h>
Inheritance diagram for Ogre::GLHardwareVertexBuffer:Public Member Functions | |
| GLHardwareVertexBuffer (GLenum target, size_t sizeInBytes, Usage usage, bool useShadowBuffer) | |
| ~GLHardwareVertexBuffer () | |
| void | _updateFromShadow (void) override |
| See HardwareBuffer. More... | |
| GLuint | getGLBufferId (void) const |
| void | readData (size_t offset, size_t length, void *pDest) override |
| See HardwareBuffer. More... | |
| void | writeData (size_t offset, size_t length, const void *pSource, bool discardWholeBuffer=false) override |
| See HardwareBuffer. More... | |
Public Member Functions inherited from Ogre::HardwareBuffer | |
| HardwareBuffer (Usage usage, bool useShadowBuffer) | |
| Constructor, to be called by HardwareBufferManager only. More... | |
| virtual | ~HardwareBuffer () |
| template<typename T > | |
| T * | _getImpl () |
| virtual void | copyData (HardwareBuffer &srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer=false) |
| Copy data from another buffer into this one. More... | |
| void | copyData (HardwareBuffer &srcBuffer) |
| Copy all data from another buffer into this one. More... | |
| size_t | getSizeInBytes (void) const |
| Returns the size of this buffer in bytes. More... | |
| Usage | getUsage (void) const |
| Returns the Usage flags with which this buffer was created. More... | |
| bool | hasShadowBuffer (void) const |
| Returns whether this buffer has a system memory shadow for quicker reading. More... | |
| bool | isLocked (void) const |
| Returns whether or not this buffer is currently locked. More... | |
| virtual bool | isSystemMemory (void) const |
| Returns whether this buffer is held in system memory. More... | |
| virtual void * | lock (size_t offset, size_t length, LockOptions options) |
| Lock the buffer for (potentially) reading / writing. More... | |
| void * | lock (LockOptions options) |
| void | suppressHardwareUpdate (bool suppress) |
| Pass true to suppress hardware upload of shadow buffer changes. More... | |
| void | unlock (void) |
| Releases the lock on this buffer. More... | |
Additional Inherited Members | |
Public Types inherited from Ogre::HardwareBuffer | |
| enum | LockOptions : uint8 { HBL_NORMAL, HBL_DISCARD, HBL_READ_ONLY, HBL_NO_OVERWRITE, HBL_WRITE_ONLY } |
| Locking options. More... | |
| typedef uint8 | Usage |
| enum | UsageEnum { HBU_STATIC = HBU_GPU_TO_CPU, HBU_DYNAMIC = HBU_CPU_ONLY, HBU_WRITE_ONLY = HBU_DETAIL_WRITE_ONLY, HBU_DISCARDABLE = 8, HBU_STATIC_WRITE_ONLY = HBU_GPU_ONLY, HBU_DYNAMIC_WRITE_ONLY = HBU_CPU_TO_GPU, HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE = HBU_CPU_TO_GPU } |
| Rather use HardwareBufferUsage. More... | |
Specialisation of HardwareVertexBuffer for OpenGL.
| Ogre::GLHardwareVertexBuffer::GLHardwareVertexBuffer | ( | GLenum | target, |
| size_t | sizeInBytes, | ||
| Usage | usage, | ||
| bool | useShadowBuffer | ||
| ) |
| Ogre::GLHardwareVertexBuffer::~GLHardwareVertexBuffer | ( | ) |
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overridevirtual |
See HardwareBuffer.
Reimplemented from Ogre::HardwareBuffer.
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overridevirtual |
See HardwareBuffer.
Reimplemented from Ogre::HardwareBuffer.
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overridevirtual |
See HardwareBuffer.
Reimplemented from Ogre::HardwareBuffer.
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inline |