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| GLPBRTTManager (GLNativeSupport *support, RenderTarget *mainwindow) |
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virtual | ~GLPBRTTManager () |
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void | bind (RenderTarget *target) override |
| Bind a certain render target. More...
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virtual bool | checkFormat (PixelFormat format) |
| Check if a certain format is usable as FBO rendertarget format. More...
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RenderTexture * | createRenderTexture (const String &name, const GLSurfaceDesc &target, bool writeGamma, uint fsaa) override |
| Create a texture rendertarget object. More...
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GLContext * | getContextFor (PixelComponentType ctype, uint32 width, uint32 height) |
| Get GL rendering context for a certain component type and size. More...
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void | releasePBuffer (PixelComponentType ctype) |
| Release PBuffer for a certain pixel format. More...
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void | requestPBuffer (PixelComponentType ctype, uint32 width, uint32 height) |
| Create PBuffer for a certain pixel format and size. More...
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void | unbind (RenderTarget *target) override |
| Unbind a certain render target. More...
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| GLRTTManager () |
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virtual | ~GLRTTManager () |
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bool | checkFormat (PixelFormat format) |
| Check if a certain format is usable as FBO rendertarget format. More...
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virtual GLSurfaceDesc | createNewRenderBuffer (unsigned format, uint32 width, uint32 height, uint fsaa) |
| Creates a new render buffer. More...
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virtual void | getBestDepthStencil (PixelFormat internalFormat, uint32 *depthFormat, uint32 *stencilFormat) |
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PixelFormat | getSupportedAlternative (PixelFormat format) |
| Get the closest supported alternative format. More...
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void | releaseRenderBuffer (const GLSurfaceDesc &surface) |
| Release a render buffer. More...
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GLSurfaceDesc | requestRenderBuffer (unsigned format, uint32 width, uint32 height, uint fsaa) |
| Request a render buffer. More...
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| Singleton (void) |
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| ~Singleton (void) |
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Manager for rendertextures and PBuffers (offscreen rendering contexts)